Ok, so I suppose we are agreed on Elizabeth being our first choice for leader. What about a second or third choice? I suggest Gandhi 2nd.
As for civs, mzprox is right about the Impi, you need a unit with two movement to benefit from that promotion. So rifles and infantry won't be helped. I'm not really sold on the Zulu. I might put the Aztecs above them, but I really hate the Jaguar too.
I think Inca & Sumeria are the two strongest civs. Sumeria also has a courthouse UB, but it is both cheaper and comes sooner. Their UU is rather strong as well. A 6 strength axeman basically. That'd be great for fending off an attack, or making one of our own. Sumeria also starts with Wheel & Agriculture, probably the best starting techs.
The Inca are the obvious choice, I'm sure everyone else will want to go for them. Their UB gives us the creative trait, which is universally useful. I don't care too much about their UU, but as long as our neighbor doesn't have it they can't rush us with it. Though I'm sure Inca will be picked by others if they have the chance. But if it falls into our lap..
Finally, we might want to consider Rome as well. Their UB helps with our specialist economy, and their UU is one of the strongest in the game.
So if I were to rank our options, this is my thought:
1. Elizabeth
2. Gandhi
3. Pericles (I guess people like creative)
Civs:
1. Inca (Myst/Agri)
2. Sumeria (Wheel/Agri)
3. Aztec (Myst/Hunt)
4. Rome (Fish/Mining)
5. Zulu (Agri/Hunt)
6. HRE (Myst/Hunt)
7. India (Myst/Mining)
As for civs, mzprox is right about the Impi, you need a unit with two movement to benefit from that promotion. So rifles and infantry won't be helped. I'm not really sold on the Zulu. I might put the Aztecs above them, but I really hate the Jaguar too.
I think Inca & Sumeria are the two strongest civs. Sumeria also has a courthouse UB, but it is both cheaper and comes sooner. Their UU is rather strong as well. A 6 strength axeman basically. That'd be great for fending off an attack, or making one of our own. Sumeria also starts with Wheel & Agriculture, probably the best starting techs.
The Inca are the obvious choice, I'm sure everyone else will want to go for them. Their UB gives us the creative trait, which is universally useful. I don't care too much about their UU, but as long as our neighbor doesn't have it they can't rush us with it. Though I'm sure Inca will be picked by others if they have the chance. But if it falls into our lap..
Finally, we might want to consider Rome as well. Their UB helps with our specialist economy, and their UU is one of the strongest in the game.
So if I were to rank our options, this is my thought:
1. Elizabeth
2. Gandhi
3. Pericles (I guess people like creative)
Civs:
1. Inca (Myst/Agri)
2. Sumeria (Wheel/Agri)
3. Aztec (Myst/Hunt)
4. Rome (Fish/Mining)
5. Zulu (Agri/Hunt)
6. HRE (Myst/Hunt)
7. India (Myst/Mining)
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