I remember a player in another diplo-game asked me politely to change picture portraying victims of the WW2. I replaced them with fictional cartoons and at the end, along with the gratefulness of that particular player, I got applauses from other players too for the cool story it became with those cartoons.
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Domination of Barbarians [Diplo Game] [Organization Thread]
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Originally posted by France (DoB) View PostTurn 155 DMW peace with Rome goes into effect. Rome cannot declare war until Turn 165. (Please use a Peace Treaty instead of a Cease Fire next time so that the game keeps track). Nethers declare war on France. France starts 10 turn DMW ritual against Nethers. All wars must end Turn 165.
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Have an OCC question on religions. Since you can pick what religion you found I was curious if the religions retained the same traits. For example did Christianity and Islam get a free missionary like they normally do, or does that now only go to when you found a later religion despite what it is? When building cathedrals for religions while Christianity still require stone for the building boost or will it now need marble like Hinduism normally does? And lastly, I know the different religions have different likelyhoods of spreading with the earlier ones spreading slower and the later ones spreading faster. Do Christianity and Islam still retain their fast spreading nature in our game, or will they behave more like Buddhism and Hinduism?
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Able to connect again. Back to the storyboard now, sketching out a premise for world domination by next tuesday involving lucky kittens sold to barbarians making them my fanatical workforce.Last edited by Japan (DoB); July 15, 2012, 00:25.
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Originally posted by France (DoB) View PostTurn 155 DMW peace with Rome goes into effect. Rome cannot declare war until Turn 165. (Please use a Peace Treaty instead of a Cease Fire next time so that the game keeps track). Nethers declare war on France. France starts 10 turn DMW ritual against Nethers. All wars must end Turn 165."In the service of Netherlands, always" - Captain Eriksen, Royal Netherlands Navy
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Originally posted by England (DoB) View PostHave an OCC question on religions. Since you can pick what religion you found I was curious if the religions retained the same traits. For example did Christianity and Islam get a free missionary like they normally do, or does that now only go to when you found a later religion despite what it is? The latter is correct - you dont get a free missioner for earlier religions. When building cathedrals for religions while Christianity still require stone for the building boost or will it now need marble like Hinduism normally does? I believe it sticks with the material required for the religion i.e. - Christianity Stone, Budhism copper(was it?) And lastly, I know the different religions have different likelyhoods of spreading with the earlier ones spreading slower and the later ones spreading faster. Do Christianity and Islam still retain their fast spreading nature in our game, or will they behave more like Buddhism and Hinduism? This one I never knew, so I cant tell how it behave with "Choose Religions"
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