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Destiny of Empires II [Organization Thread]

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    A few thoughts, and wondering if we're ever going to try this. Obviously, we need to think a bit smaller than in the beginning. 8-10 players is more realistic, probably on the lower side of that too. Now, to make the game more interesting, we can have tons of warfare and conquest, and outright elimination. That will help keep interest up and give plenty of fodder for stories. Yet, we can also make sure that no one is eliminated or hobbled. We can also make it so there are a ton of nations to have diplo relations with and to use for storytelling. How? Oh, AI of course.

    I don't know if it's been tried in the diplo style, but why not do the GEM thing, but everyone starts a little apart? Maybe every human has 1 human neighbor and the rest are AIs? For example, we can have an England-Viking start for 2 players, a China-China start for another, an India-Central Asian, and a couple Africans (the New World shall remain as such, or be outright eliminated from the map to make it lighter for the players/server). Or, we can spread these starts out a bit. Say, a Korea-Khmer such that eventually the two will come into contact as they take apart China, and they are expected to work together in the early-mid game to make that common conquest.

    We could eliminate continents to keep it simple (or just turn them to all deserts): Australia and the Americas could be excluded. Or not.

    Or we can work with a smaller map with fewer AIs, be it an Earth map, a regional map, or a fictional (toroidal) map.

    Using AIs this way encourages players to work together, and as such outright competition with the "good AIs" is downplayed while cooperative domination is highlighted. Tons of story-telling can be had from this, and by the late game there will be some serious (mostly human) world powers and power centers with far more human-human competition once we all have nice, big empires to play with, with all their connected AI vassals (that perhaps others can steal), if not an AI major power or two mixed in.

    Using an improved AI script could help. I think GEM includes the BUG one, but if not we can try that (better BUG AI) or something similar. Perhaps everyone starting on Noble is a bit too easy, so a Prince/Monarch start would be better (doesn't need to be THAT hard, though).

    What do you guys think?

    Comment


    • Playing with AIs would be a good idea.

      But no GEM, for so many reasons it is just a bad idea. Stick to the 1000 AD map.
      Last edited by OzzyKP; February 17, 2012, 11:36.
      Captain of Team Apolyton - ISDG 2012

      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

      Comment


      • Giant Earth Mod. It was mentioned earlier. It comes with a mod pack that does a few balancing things given the massive size of the map, plus it adds a bunch of options that are toggleable at game start, including:

        - revolutions for civs. new civs can break away from current civs. unhappy regions can make demands of the player with negative results if not given.

        - barb cities can turn into civs

        - technology spread: free old techs to backwards civs

        I know there's a lot of resistance to really fundamental sort mods like those, and they're just optional, but if you're interested in a new SP experience, this has it. A lot of the mod can be undone if we like, of course. They do some odd things, like coastal tiles are 2F1H1C (messes up FIN civs), and some things like we've done (+movement for naval units (and land units)). Some good ideas.

        Comment


        • Well the other question is whether that stuff is even possible in Pitboss. Robert and I tried testing the Rhye's and Fall mod and it kept crashing. It has a lot of those same features and is a pretty awesome mod. I'll give GEM a shot in SP though, but I recommend we not use it for the game.
          Captain of Team Apolyton - ISDG 2012

          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

          Comment


          • Yeah, we can do without a lot of the mod and still play the map with a limited mod, I think. The base scenarios don't have anything in them that's not in BtS that I've seen. Still, some of the XML mods are good given the map (increased movement, etc), even if they can be a bit difficult to get used to.

            Comment


            • The map is just too big. We need to stick to the DoE map.
              Captain of Team Apolyton - ISDG 2012

              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

              Comment


              • k, DoE ptII with 8 people...

                Germany
                Russia
                China
                India
                Khmer
                Arabia
                Mongolia
                (Mali)

                Set the Americas to heavy barb cities, possibly the same for Africa. Fiddle with starts/terrains/bonuses to balance everything a bit.

                Comment


                • Originally posted by DNK View Post
                  k, DoE ptII with 8 people...

                  Germany
                  Russia
                  China
                  India
                  Khmer
                  Arabia
                  Mongolia
                  (Mali)

                  Set the Americas to heavy barb cities, possibly the same for Africa. Fiddle with starts/terrains/bonuses to balance everything a bit.
                  Ok, that works. But the civ selection is kind of Asia heavy. How about:

                  Germany
                  Russia
                  China
                  India
                  France
                  Arabia
                  Mongolia
                  Mali/Ethiopia

                  And perhaps move the Arabia starting spot a bit further west to give India more breathing room. Maybe move China south to give more space to Mongolia too.

                  I'd recommend doing a fast ship mod as well, but perhaps not as much of a boost for modern ships.
                  Last edited by OzzyKP; February 18, 2012, 14:00.
                  Captain of Team Apolyton - ISDG 2012

                  When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                  Comment


                  • I guess that would work. I was thinking of just leaving Africa fully settled by barbs (not racist or anything), along with Australia and the Americas. It's your map, so I'll let you pick I guess.

                    Comment


                    • I wouldn't be opposed to that. Where should we put that 8th player though?

                      Then again, maybe we'll only be able to cobble together 7.
                      Captain of Team Apolyton - ISDG 2012

                      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                      Comment


                      • Mali if needed, I guess, though the Khmer would have good room to expand still.

                        Comment


                        • I think the 1000 AD scenario would be a lot better with only 8 people..
                          Trade is the name of the game..

                          Comment


                          • I am also ready to join in the game, should I choose my nation?

                            Comment


                            • Originally posted by Carthage (DoF) View Post
                              I think the 1000 AD scenario would be a lot better with only 8 people..
                              Oh yea, I forgot we were talking about 1000 AD.

                              So the civs are:

                              England
                              Vikings
                              Spain
                              France
                              Germany
                              Russia
                              Byzantines
                              Arabs
                              Mali
                              Mongols
                              India
                              China
                              Khmer
                              Korea
                              Japan
                              Aztec
                              Inca

                              Let's still try to keep people concentrated into Europe/Asia. So let's say no players pick the Mali, Arabs, Aztec or Inca.

                              So we have 8 players for 13 civs:

                              England
                              Vikings
                              Spain
                              France
                              Germany
                              Russia
                              Byzantines
                              Mongols
                              India
                              China
                              Khmer
                              Korea
                              Japan

                              If I had to pick from this list I'd say we pick 5 civs in Europe and 3 in Asia. India and China are a must. Then the third should be either Korea or Japan. Mongols are tough to play and Khmer are stuck right between China & India, so they'd be good for an AI. As for Europe, I'd say the Vikings should be left AI. I'd further say that England, Russia, Germany and Byzantines are necessary. Then we go with either France or Spain. So that gives us this final (in my opinion) civ list:

                              England
                              Germany
                              Russia
                              Byzantines
                              France/Spain
                              India
                              China
                              Korea/Japan

                              Let's get a confirmed list of players and then we can have someone make a randomized list of player names and a randomized list of the above civ choices and then we match them up and play!
                              Captain of Team Apolyton - ISDG 2012

                              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                              Comment


                              • Ok, I looked back through the thread, 1000 AD Scenario seems to have been the most popular choice. So I'm just gonna declare the voting done and decide to move on with that scenario. Whoever is in, is in. Let's just get moving. Now we just need to develop a players list. I hope we didn't lose too many people. Everyone reconfirm that they are in for this game.


                                Destiny of Empires II Players LIST!


                                1. OzzyKP
                                2.
                                3.
                                4.
                                5.
                                6.
                                7.
                                8.



                                Waiting for final confirmation from:

                                MNGoldenEagle
                                DNK
                                Sommerswerd
                                Toni
                                2metraninja
                                Calanthian
                                Black Knight 427
                                Lior29
                                LzPrst
                                Kenshin2
                                Dick76
                                Captain of Team Apolyton - ISDG 2012

                                When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                                Comment

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