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Destiny of Empires II [Organization Thread]

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  • I am in!!

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    • Great Toni!!

      Originally posted by DNK View Post
      No mods this time round, right?

      I'm confused. Are we taking the stock 1000AD scenario, unaltered, and picking civs, or are we altering this somehow for balance?

      As it is, the game scenario seems really unbalanced...
      Yes, unaltered. I'd love another ship movement mod like in DoE. I can adjust it so modern ships have less movement then in the previous game.

      As for the balance, the game isn't as unbalanced as you'd think. I think we could handle it as long as we skip certain civs.
      Captain of Team Apolyton - ISDG 2012

      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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      • 1000 AD is balanced by different AI levels: I think we should use these also as player levels..
        Trade is the name of the game..

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        • Originally posted by Carthage (DoF) View Post
          1000 AD is balanced by different AI levels: I think we should use these also as player levels..
          How do you mean? I usual play Monarch level so like Japan would be a good match for me?

          For what it’s worth according to the scenario set up screen the nations and AI levels are as follows:
          China - Emperor
          Japan - Monarch
          France - Chief
          Arabia - Deity
          Spain - Chief
          England - Chief
          HRE - Chief
          Russia - Chief
          Mali - Monarch
          Incas - Noble
          Mongolia - Warlord
          Aztecs - Monarch
          Byzantium - Monarch
          Vikings - Warlord
          India - Emperor
          Khmer - Noble
          Korea - Monarch
          Do you believe in Evil? The Nefarious Mr. Butts
          The continuing saga of The Five Nations
          A seductress, an evil priest, a young woman and The Barbarian King

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          • So when are we going to get started?

            Comment


            • Originally posted by 1889 View Post
              How do you mean? I usual play Monarch level so like Japan would be a good match for me?

              For what it’s worth according to the scenario set up screen the nations and AI levels are as follows:
              China - Emperor
              Japan - Monarch
              France - Chief
              Arabia - Deity
              Spain - Chief
              England - Chief
              HRE - Chief
              Russia - Chief
              Mali - Monarch
              Incas - Noble
              Mongolia - Warlord
              Aztecs - Monarch
              Byzantium - Monarch
              Vikings - Warlord
              India - Emperor
              Khmer - Noble
              Korea - Monarch
              Yea, I don't think that is an accurate guide for our purposes. England or France is in a MUCH better position then the Mali or Inca despite the difficulty difference.

              I say we just randomize the civs and players. I think we should adjust the difficulty too, wouldn't want someone like Toni or I to get a civ set on Cheiftan difficulty. We've got 10 with Toni, 11 if DNK decides to play. I'm aiming to start this weekend. WPC is going to host the game.
              Captain of Team Apolyton - ISDG 2012

              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

              Comment


              • Suggested Mods

                Suppose I can play. Suggest the 0 score mod and maybe a slight increase to tech bonus modifier (60% instead of 30%) to help keep things more even given how uneven the starts are.

                I really dislike the ship mods we've used. I'm okay with a slight alteration, but I feel the ones we've used have been game-breaking navally. It takes a lot of the strategy out of the naval component, and makes coastal civs nigh impossible to defend properly, especially in the late game. I suggest this:
                (include x2 movement on coastal tiles)























































                Note that modern ships are not faster than ground transport anymore, so it doesn't make sense to have them zipping around at 1.5-2x the speed of RR ground units (10-12 tiles per turn versus 8 for all land traffic). Even tanks on roads get only 6 tiles per turn... and they go about the same speed (30MPH vs 30 knots) as modern oil-based ships.

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                • The table isn't showing for me, but it might be because of my color scheme...

                  I have the components for the coastal promo mod for later ships done, but I can't post it as bbcode isn't doing what it's supposed to with the "noparse" command... Fairly simple to mod in.
                  Last edited by DNK; March 10, 2012, 01:16.

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                  • Just randomise the civs, if you get one that difficult well then tough luck, the world isn't fair people should learn to deal with that reality rather than (hypothetically) complaining that life (or a civ game) isn't fair or balanced or whatever. Indeed diverse situations should help people learn how to be adaptable and aid in creating an interesting and diverse game as people use different methods for different situations.

                    Oh and I can't see the table either.

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                    • Made lower as noble > noble
                      Higher as monarch > monarch, so:

                      China - Monarch
                      Japan - Monarch
                      France - Noble
                      Arabia - Monarch
                      Spain - Noble
                      England - Noble
                      HRE - Noble
                      Russia - Noble
                      Mali - Monarch
                      Incas - Noble
                      Mongolia - Noble
                      Aztecs - Monarch
                      Byzantium - Monarch
                      Vikings - Noble
                      India - Monarch
                      Khmer - Noble
                      Korea - Monarch
                      Trade is the name of the game..

                      Comment


                      • I can live with that.

                        However, I think we should give a bonus to the AI. So whichever civs we leave as AI we should make things easier for them. I propose, starting with your list, to make the AI's difficulty two levels easier. So Inca would be Chieftan, Arabs would be Noble, etc. Just to give us humans a bit more of a challenge.
                        Captain of Team Apolyton - ISDG 2012

                        When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                        Comment


                        • Agreed.
                          Trade is the name of the game..

                          Comment


                          • But isnt making AIs lower level actually crippling them? At Monarch, they have slight bonus for building and teching, while on Chieftan they have nothing

                            And where you guys think you are going without the doyen of the diplo-games Mr.Plomp? Is he missing this for real?
                            http://datingsidorsingel.com/

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                            • Yea, I'm not sure how it works exactly. Whichever direction we have to move the AI to give them more bonuses.

                              I think I'm right though. If you, the player, is at Monarch, the AI get bonsues. But if you individually set each AI player to Monarch, they should get penalties, right?
                              Captain of Team Apolyton - ISDG 2012

                              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                              Comment


                              • I think this is not how it works. I am not sure how the scenario maker made them different dificulties at at first. As far as I know, all the AIs play at the dificulty level you set for the host.

                                This can be easily tested in WB though - Emperor AIs gets additional archer or something, Immortal - archer, scout and worker and Deity gets additional settler amongst other bonuses.
                                http://datingsidorsingel.com/

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