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Destiny of Empires II [Organization Thread]
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Great Toni!!
Originally posted by DNK View PostNo mods this time round, right?
I'm confused. Are we taking the stock 1000AD scenario, unaltered, and picking civs, or are we altering this somehow for balance?
As it is, the game scenario seems really unbalanced...
As for the balance, the game isn't as unbalanced as you'd think. I think we could handle it as long as we skip certain civs.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Originally posted by Carthage (DoF) View Post1000 AD is balanced by different AI levels: I think we should use these also as player levels..
For what it’s worth according to the scenario set up screen the nations and AI levels are as follows:
China - Emperor
Japan - Monarch
France - Chief
Arabia - Deity
Spain - Chief
England - Chief
HRE - Chief
Russia - Chief
Mali - Monarch
Incas - Noble
Mongolia - Warlord
Aztecs - Monarch
Byzantium - Monarch
Vikings - Warlord
India - Emperor
Khmer - Noble
Korea - MonarchDo you believe in Evil? The Nefarious Mr. Butts
The continuing saga of The Five Nations
A seductress, an evil priest, a young woman and The Barbarian King
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Originally posted by 1889 View PostHow do you mean? I usual play Monarch level so like Japan would be a good match for me?
For what it’s worth according to the scenario set up screen the nations and AI levels are as follows:
China - Emperor
Japan - Monarch
France - Chief
Arabia - Deity
Spain - Chief
England - Chief
HRE - Chief
Russia - Chief
Mali - Monarch
Incas - Noble
Mongolia - Warlord
Aztecs - Monarch
Byzantium - Monarch
Vikings - Warlord
India - Emperor
Khmer - Noble
Korea - Monarch
I say we just randomize the civs and players. I think we should adjust the difficulty too, wouldn't want someone like Toni or I to get a civ set on Cheiftan difficulty. We've got 10 with Toni, 11 if DNK decides to play. I'm aiming to start this weekend. WPC is going to host the game.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Suggested Mods
Suppose I can play. Suggest the 0 score mod and maybe a slight increase to tech bonus modifier (60% instead of 30%) to help keep things more even given how uneven the starts are.
I really dislike the ship mods we've used. I'm okay with a slight alteration, but I feel the ones we've used have been game-breaking navally. It takes a lot of the strategy out of the naval component, and makes coastal civs nigh impossible to defend properly, especially in the late game. I suggest this:
(include x2 movement on coastal tiles)
Note that modern ships are not faster than ground transport anymore, so it doesn't make sense to have them zipping around at 1.5-2x the speed of RR ground units (10-12 tiles per turn versus 8 for all land traffic). Even tanks on roads get only 6 tiles per turn... and they go about the same speed (30MPH vs 30 knots) as modern oil-based ships.
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The table isn't showing for me, but it might be because of my color scheme...
I have the components for the coastal promo mod for later ships done, but I can't post it as bbcode isn't doing what it's supposed to with the "noparse" command... Fairly simple to mod in.Last edited by DNK; March 10, 2012, 01:16.
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Just randomise the civs, if you get one that difficult well then tough luck, the world isn't fair people should learn to deal with that reality rather than (hypothetically) complaining that life (or a civ game) isn't fair or balanced or whatever. Indeed diverse situations should help people learn how to be adaptable and aid in creating an interesting and diverse game as people use different methods for different situations.
Oh and I can't see the table either.
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Made lower as noble > noble
Higher as monarch > monarch, so:
China - Monarch
Japan - Monarch
France - Noble
Arabia - Monarch
Spain - Noble
England - Noble
HRE - Noble
Russia - Noble
Mali - Monarch
Incas - Noble
Mongolia - Noble
Aztecs - Monarch
Byzantium - Monarch
Vikings - Noble
India - Monarch
Khmer - Noble
Korea - MonarchTrade is the name of the game..
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I can live with that.
However, I think we should give a bonus to the AI. So whichever civs we leave as AI we should make things easier for them. I propose, starting with your list, to make the AI's difficulty two levels easier. So Inca would be Chieftan, Arabs would be Noble, etc. Just to give us humans a bit more of a challenge.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Yea, I'm not sure how it works exactly. Whichever direction we have to move the AI to give them more bonuses.
I think I'm right though. If you, the player, is at Monarch, the AI get bonsues. But if you individually set each AI player to Monarch, they should get penalties, right?Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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I think this is not how it works. I am not sure how the scenario maker made them different dificulties at at first. As far as I know, all the AIs play at the dificulty level you set for the host.
This can be easily tested in WB though - Emperor AIs gets additional archer or something, Immortal - archer, scout and worker and Deity gets additional settler amongst other bonuses.
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