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Destruction of Foes (DoF) - Diplogame Light
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Originally posted by Robert Plomp View PostGame unpaused, next turn lasts 24 hours.
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I hear what you are saying Egypt, but Bulgaria didn't ask for a pause, you did. And I didn't object to a pause, just us continuing to pause three or four days later, particularly when Bulgaria herself said we should start again (36 hours ago saying in 24 hours they would have it sorted or have a sub). If I'm being harsh, I'm sorry, definitely don't want to lose anyone, but I think the rest of us ought to have some idea of what is going on, what changed so Bulgs set up which was working has stopped, what we can do to help, what is being tried etc. And I don't think a sub is such a poor option!
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This was not what I expected. I thought Bulgaria would say when He had time to to try to fix his game, then Robert would had unpaused the game. I've also suggested that some other player should try to log in with Bulgaria, because the problem might be with the mod. And yes, if there is no other way we should get a sub, but we should not let the game going until we find one. We might had lost 36 hours but Bulgaria's civ would had lost around 15 consecutive turns already if we hadn't stopped.
I too want the game to be fast and going back to 8 hours as soon as possible.
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Putting the whole game on hold for someone becomes all the more frustrating when they check in infrequently.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Yippie, we're moving again !
Just checking; I played my turn, noticed an unescorted settler so I declared war and picked it up. A few hours later I was wondering if i was allowed to do this; the only rules I've read was no elimination until after 1000AD.
Was this war declaration allowed or not ?
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eek, poor Portugal/France. I was wondering about these rules myself. I wasn't in the previous Diplo-light game, so someone should clarify rules on these things.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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We don't really have any rule except the no elimination one, which could happen quite easily: most people starts with worker and sends their scout/warrior to scout, leaving their city undefended. And even if we have rule against elimination a warrior choke could also be very harmful. I would prefer to have a rule about no war in the first 100 turns or so. I might destroy a city if it's been built too close to me on a land claimed by me, but otherwise I wouldn't start war this early just to weaken my rivals.
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Great about Bulgaria.
Regarding killing off early settlers..... well, these games have no rules but are played within the diplo code of honour. I would personally never do that myself.Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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