look, I have played a lot of diplogames and I have taken over as a perm-sub several times for sucky nations that have been totally screwed and made them into fun civs to play. I took over Russia in the previous game after the Persians had (much like you did against Mongolia here) screwed them over by taking their 2nd city early in the game, making Persia a superpower and squeazing the Russian empire into nothing. I did not whine about that, I took over that civ, played them up in the score, made great stories and had great fun, even after losing badly in a war against the same Persian player later. Did I quit then? No, I remodelled my civ into a regional power and with great diplomacy split up and fought my other neighbours rather than fight the local superpower and still had great fun.But the game was never decided and the other contender for the top position never quit because he felt there was no point in going on. In the game previous to that I also took over as a sub for a crappy Russia and played them to the end. In another game, I also played Russia, but quit because the map was ridiculously unbalanced and when my crappy civ was attacked by one of the top dogs in the game I felt the fair play and fun for other civs had been violated far beyond what I could accept. I usually find room to have some fun, but in this game it has been practically impossible. The selfishness of major powers has made that certain.
In this game there was never any possibility of being anything but a puppet to the major powers, you, China and Inca made sure of that. There is no room to manouver, no activity I could take that would allow me to have fun, except sitting in my blocked off subcontinent and hitting end turn. What diplomacy could I make? A third of the players were inactive and played by your alliance as subs. all other civs were part of your alliance making them too domesticated to have any ambition outside of your plans. The other alliance was inactive for large parts of the game, and had I joined them the result would have been equal to joining you.
India was in fact destroyed when Japan sneak attacked me (considered extremely bad form btw in diplogames) with YOUR riflemen. How the hell did you think that playing on after losing everything but SIX cities and squeazed between a superpower that hated me and your Arabian puppet was a likelyhood? What would I be doing for the rest of the game? Developing? Join an alliance as another puppet? Sorry, that is not what I consider fun.
When I finally did something drastic to change that, everything changed. Great fun, but in reality it was not a move towards making the game more fun for me, that train had already left the station. I did what I did because I promised China in the earliest game, that if they blocked me in they would regret it. Had the Chinese player not quit without telling anyone, India would now have been wiped out as the Inca and other major powers came to the aid of a superpower just attacked by a micro-nation. China was still after my attack in a far better position than most other civs and as such there was nothing unfair about my attack.
Here is why I am quitting:
1. The game is over, you have won.
2. You have won in part because of actions I consider poor sportsmanship and by creating a diplomatic deadlock.
3. You have shown poor sportsmanship by making the game unfun to play for several nations, Mongolia, India, Aztecs. Other civs have dropped off as well because they saw no fun in going on.
4. The diplomatic deadlock you have created, in part by your puppets' lack of independent thought has created an alliance that is dominant. As such your alliance does what it pleases, breaks all diplo rules regarding fair play and makes the game unfun for other civs. Attacking America is one such action, putting the Aztecs in a situation where the player would rather suicide than go on is another. Giving Japan two dozen rifleman upgrades to attack me is another. Supporting your allies when they are clearly breaking conduct for good sportsmanship just reinforces the bad atmosphere in this game. That several top civs band together is just ridiculous, top civs should be competing!
Several players have seen that the situation is so deadlocked that there is no point in going on. Those who remain can do little to change that. I agree with them and feel it is time to cut my losses, I have no further interest in this game as it is over.
In this game there was never any possibility of being anything but a puppet to the major powers, you, China and Inca made sure of that. There is no room to manouver, no activity I could take that would allow me to have fun, except sitting in my blocked off subcontinent and hitting end turn. What diplomacy could I make? A third of the players were inactive and played by your alliance as subs. all other civs were part of your alliance making them too domesticated to have any ambition outside of your plans. The other alliance was inactive for large parts of the game, and had I joined them the result would have been equal to joining you.
India was in fact destroyed when Japan sneak attacked me (considered extremely bad form btw in diplogames) with YOUR riflemen. How the hell did you think that playing on after losing everything but SIX cities and squeazed between a superpower that hated me and your Arabian puppet was a likelyhood? What would I be doing for the rest of the game? Developing? Join an alliance as another puppet? Sorry, that is not what I consider fun.
When I finally did something drastic to change that, everything changed. Great fun, but in reality it was not a move towards making the game more fun for me, that train had already left the station. I did what I did because I promised China in the earliest game, that if they blocked me in they would regret it. Had the Chinese player not quit without telling anyone, India would now have been wiped out as the Inca and other major powers came to the aid of a superpower just attacked by a micro-nation. China was still after my attack in a far better position than most other civs and as such there was nothing unfair about my attack.
Here is why I am quitting:
1. The game is over, you have won.
2. You have won in part because of actions I consider poor sportsmanship and by creating a diplomatic deadlock.
3. You have shown poor sportsmanship by making the game unfun to play for several nations, Mongolia, India, Aztecs. Other civs have dropped off as well because they saw no fun in going on.
4. The diplomatic deadlock you have created, in part by your puppets' lack of independent thought has created an alliance that is dominant. As such your alliance does what it pleases, breaks all diplo rules regarding fair play and makes the game unfun for other civs. Attacking America is one such action, putting the Aztecs in a situation where the player would rather suicide than go on is another. Giving Japan two dozen rifleman upgrades to attack me is another. Supporting your allies when they are clearly breaking conduct for good sportsmanship just reinforces the bad atmosphere in this game. That several top civs band together is just ridiculous, top civs should be competing!
Several players have seen that the situation is so deadlocked that there is no point in going on. Those who remain can do little to change that. I agree with them and feel it is time to cut my losses, I have no further interest in this game as it is over.
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