I appreciate Israel's balanced words on here.
As he said, we did discuss at some length this today (which is why there was a longer pause). I offered a settler, worker/missionary and half any future shrine income from Jerusalem in exchange for the city. But Israel felt he prefer to risk the attack and either keep it for himself or take his civ/stories on a new turn. I was sad about that but his choice. I hoped that the city wouldn't auto-raze - I thought that because it has culturally expanded already it wouldn't but I must have been mistaken. I would have much prefered the holy city too! (Note it wasn't a shrine, though obviously had the potential to be one. Basically one of the seven religions has just been nerfed).
In this game with very little space and tightly packed cities, culture is the dominant force. Jerusalem had already stripped much land from an earlier city of mine two tiles away, and would continue to do so. For similar reasons ther offer of land in Africa wasn't appealing either since the Egyptian capital will soon have 40 culture a turn from wonders alone, and will strip the land away from any other city. Oh why didn't I chosen a creative and/or industrious civ!
The real problem here was that Israel had build a whole strategy around a particular story-line, which involved a challenging city placement. I hugely admire the story-telling, but to what extent does that mean I should accept the choking? I hoped we could find a solution - hence the deals offered - which would have kept a very disputed Jerusalem at the centre of the middle east. But Israel couldn't find any transfer of ownership of Jerusalem palitable. Game wise, Egypt is still the score leader, so I don't feel too bad there, but the story thing is a shame. As Germany found earlier, the tight squeeze for land compared to any previous Diplo-game is creating new complexities.
But for me the main thing is praise for how Israel has handled it. If we had the old DoC vote for attitude he would get all of mine. And the Turks, well as someone said earlier, it proves the storying about being warlike isn't just bluff!
As he said, we did discuss at some length this today (which is why there was a longer pause). I offered a settler, worker/missionary and half any future shrine income from Jerusalem in exchange for the city. But Israel felt he prefer to risk the attack and either keep it for himself or take his civ/stories on a new turn. I was sad about that but his choice. I hoped that the city wouldn't auto-raze - I thought that because it has culturally expanded already it wouldn't but I must have been mistaken. I would have much prefered the holy city too! (Note it wasn't a shrine, though obviously had the potential to be one. Basically one of the seven religions has just been nerfed).
In this game with very little space and tightly packed cities, culture is the dominant force. Jerusalem had already stripped much land from an earlier city of mine two tiles away, and would continue to do so. For similar reasons ther offer of land in Africa wasn't appealing either since the Egyptian capital will soon have 40 culture a turn from wonders alone, and will strip the land away from any other city. Oh why didn't I chosen a creative and/or industrious civ!
The real problem here was that Israel had build a whole strategy around a particular story-line, which involved a challenging city placement. I hugely admire the story-telling, but to what extent does that mean I should accept the choking? I hoped we could find a solution - hence the deals offered - which would have kept a very disputed Jerusalem at the centre of the middle east. But Israel couldn't find any transfer of ownership of Jerusalem palitable. Game wise, Egypt is still the score leader, so I don't feel too bad there, but the story thing is a shame. As Germany found earlier, the tight squeeze for land compared to any previous Diplo-game is creating new complexities.
But for me the main thing is praise for how Israel has handled it. If we had the old DoC vote for attitude he would get all of mine. And the Turks, well as someone said earlier, it proves the storying about being warlike isn't just bluff!
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