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Destiny of Empires [Diplo Game] [Organization Thread]

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  • Inca (DoE)
    replied
    Sorry, I've been absent for a while now. I had Windows reinstalled, and that installation was rubbish, and I have a lot of stuff on my plate right now, have been exhausted, whingewhinge, so I haven't had the time to go through the laborious process of reinstalling it myself (my only option). I am definitely prioritizing this, but it may be a few more days before the game is back on my computer. Fortunately, being lost in the wilderness alone, there isn't much for my sub to do

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  • Robert
    replied
    Repost: we continue to vote. We stick to the 20 points per category.
    All please vote before the end of November 10th!

    Read explanation below:

    Time to Vote!
    We vote for the happenings of this thread: Story Thread 1 (yes, I've been lazy and didn't sort it out. no time. sorry)

    You can vote right here (please read instructions below first)

    Voting ENDS November 10th end of the day


    1. go to the site
    2. click your civilization name
    3. fill out the password you once selected in the civ-picker (the original password of your DoE account at Apolyton)
    4. Vote!

    You have to award EXACTLY 20 points in both categories or you can't submit.
    You can give comments to every individual civ.

    I'll send the password to the French and the Mali who may not know the passwords.
    If you do no know your password anymore, please PM me.

    This is what the rules say about voting:

    After every month all players are invited to vote on the stories and role playing of all players.
    Using a special web application a total of 20 'points' can be assigned, with a max of 5 points per player.

    The 2 categories:
    - Story Telling
    Story telling is about how a player tells the story of his civilization and how he communicates with other leaders. How he handles his characters, shows the relation between story and in-game actions, explains the behaviour hof his civ, includes graphics and images, is able to entertain it's readers, etc.

    A great part of the fun of a diplo game is the creation of an amazing story thread. This contains everything from national epics to diplomacy, newspaper articles to lies, text, screenshots and images. A player gets votes for storytelling for their contribution to the story thread. There are no rules as to what marks out a good contribution - we all have different tastes - what is too much detail for one person, may be exactly what another person values, some people will give more votes to one brilliant piece than to someone who produces lots of mediocre material, someone else will value quantity more. When voting its simple - give people votes if you personally enjoy their contributions.

    - Role Playing
    Role Playing is about how the in-game actions and the tone of his messages reflect the role of the player. Is the fascist dictator really playing as a fascist? Does it make sence that the fanatic orthodox jewish leader has an alliance with the fanatic orthodox buddhist leader? Is the peaceful friendly leader really friendly and peaceful to his neighbours? In short: do the actions of a player compare to the story role he assigned to himself.

    The definition of a diplo game is "A Diplomacy Game is a game in which all players lead their civilization as if they're leading a real nation". Under 'role-playing' people are given votes for the degree to which they do this. Is there a consistency and belieability about the actions of that civ - its in-game actions, its diplomacy, what it says about itself. What nature a civ has is up to the player to decide and to evolve as the game progresses - but they get votes for the believability and consistency of this, and the interest it gives to the game. If you act as if you are 'playing a game', you won't get many votes; but if you can give the rest of us the impression your nation actually exists, you deserve to get lots.
    -----------

    Per month all points a player receives in both categories will be calculated.
    Based on this a score list will be created per category.
    The #1 on that score list will receive X scorepoints. (X = the number of civs in the game). The #2 will receive X-1, etc.


    The rest of the score-explanation only uses examples to get the point through, but is too much to place here. Read it in the first post of this thread.
    This all comes down to the following:

    Based on the scorepoints everybody received in a month, a ranking can be made for that month, per category.
    The #1 on that ranking receives 18 gamepoints, the #2 17 gamepoints, the #3 16 gamepoints, ..... the #18 gets 1 gamepoint.
    The sum of all gamepoints for both categories for all months determines the winner.

    Good luck!

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  • Robert
    replied
    It's indeed quite amazing!

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  • Pinchak
    replied
    Quite amusing to see Arabia making observations concerning OOC issues I have brought up before.

    I agree though, the game must go on!

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  • Israel (DoE)
    replied
    Peace? Please!
    Love? Maybe..
    Forgiveness? We'll see.......

    Originally posted by OzzyKP View Post
    Why me?! Israel, mzprox, & the Ottomans all suggested doing it before I did!
    For clearity: my post was a joke, I had just told the Ottomans that if he would wait 1 more turn I would have had an extra axeman in Jerusalem. That's why I joked about him waiting one more turn after a reload. Only the Ottomans got that joke (hence his reply). I'm sorry, I will try to post less confusing jokes next time

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  • OzzyKP
    replied
    Peace, love, forgiveness, serenity. We can do it people!

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  • Robert
    replied
    Game's up.
    From next turn on I expect India and Arabia to follow the turn order, which is:
    1. India first
    2. Arabia next

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  • Robert
    replied
    Originally posted by Arabia (DoE) View Post
    I will apologize to RP for my rant about the double move. Apparently the same topic is located in two different parts of the rulebook of which I only read the first part dealing with the definition.
    Just read this, n/p.
    Let's move on, I'm launching the game now.
    I'll adjust the turn timer for the next turn. Please make peace with India or adjust to the turn-order (both of you, that includes you, India! which means that you have to play your turns.)

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  • Robert
    replied
    Is this how the rules address the double move?!?! are you telling me this STILL hasn't been addressed?!?!?

    So, on a 24 hour timer for example civA declares war on CivB at 23:59 in the turn. CivB doesn't play their turn until 23:59 the next turn. So CivA now has a ONE SECOND WINDOW to play that turn???????????

    I CANNOT BELIEVE WITH ALL THE PROBLEMS THE DOUBLE MOVE HAS CAUSED IN THE PAST THIS IS THE RULE WE HAVE. UNBELIEVABLE!


    No player should declare war on 23:59 in a game if his opponent hasn't played yet.
    If he can't play earlier he should notify the host.

    It's impossible to have a 100% full proof rule.
    Everybody just has to try their best to make it work.
    Thank for doing so with India, too bad you didn't understand that you had to notify me, but that's another lesson learned.

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  • Robert
    replied
    If I read Arabia correctly, he tried his best to avoid a double move by just waiting.
    I just think that's honourable.

    Technically it's a double move, but in this case it seems like it didn't make a difference, so let's move on.
    No reason to argue about it.

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  • Arabia (DoE)
    replied
    Oi. Can we get the timer going? I came home from work specifically to get a turn in which otherwise would have been missed by staying at work as I must tonight. To have to come home only to have the game paused (AGAIN) while we sort out issues is annoying.
    If I am understanding correctly how double moves in war are going to be managed get ready for lots of pauses.

    Why me?! Israel, mzprox, & the Ottomans all suggested doing it before I did!
    Apologies for calling you out. I just remembered "Do it!" Admittedly I haven't been thinking clearly since reading this last round of org thread posts.

    I am going to take a breather now. RP when you can please let me know who is first to play their turn between India and myself so we can continue properly.
    Last edited by Arabia (DoE); November 5, 2010, 14:38.

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  • OzzyKP
    replied
    Originally posted by Arabia (DoE) View Post
    My second post was more of speaking out against a reoccurring problem then trying to defend my specific situation. It was mostly spawned by Ozzy suggesting that the Jerusalem situation be altered since we are rolling turns back anyway.
    Why me?! Israel, mzprox, & the Ottomans all suggested doing it before I did!

    Leave a comment:


  • Native America (DoE)
    replied
    Oi. Can we get the timer going? I came home from work specifically to get a turn in which otherwise would have been missed by staying at work as I must tonight. To have to come home only to have the game paused (AGAIN) while we sort out issues is annoying.

    Leave a comment:


  • Arabia (DoE)
    replied
    I will apologize to RP for my rant about the double move. Apparently the same topic is located in two different parts of the rulebook of which I only read the first part dealing with the definition. This looks like a fair approach although it seems like a lot of effort to maintain. I am also not crazy about having to continusly check to see when your opponent played so you can play. Some of us do not have internet access 24/7. I was a much bigger fan of if the first civ hasn't played by the halfway point in the turn then the second civ can proceed. At least then both civs know exactly when they can play before the turn even begins, and both civs get an equal window.
    Last edited by Arabia (DoE); November 5, 2010, 14:15.

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  • France (DoE)
    replied
    My take is that waiting for a player who is not playing his turn does not constitute a double move. Arabia had to do something sooner or later.

    That being said, relax about the rule, Arabia. When you get in a war with someone I find it best to agree on who is going to play when. Player A commits to playing as soon as he/she can after the turn rolls, and perhaps even emailing player B when they are done so each has the maximum amount of time to get their turn in. It has been managed countless times before in various pitboss games. I am sure we can manage it here.

    But again, if a player is not playing their turns, it is hard to hold you accountable for that.

    I say we move on.

    Leave a comment:

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