03. Wartime Double Moves
a. Civilizations that are at war have to observe the turn order. The turn order is set during the first turn of the war. If the invaded party played first in the turn before the war started, then the agressor must let him play first in the next turn as well before he can declare war on him.
b. Players are free to agree on a new turn order if all involved parties agree and this new turn order is published in the organization thread and all involved parties publish their agreement there as well.
c. The host will pause the game if the turn is about to advance in about 2 hours while any player involved did not play his turn.
d. During war all players must always play their turn. If it takes a player more then 24 hours the game administrator will look for a temp sub.
a. Civilizations that are at war have to observe the turn order. The turn order is set during the first turn of the war. If the invaded party played first in the turn before the war started, then the agressor must let him play first in the next turn as well before he can declare war on him.
b. Players are free to agree on a new turn order if all involved parties agree and this new turn order is published in the organization thread and all involved parties publish their agreement there as well.
c. The host will pause the game if the turn is about to advance in about 2 hours while any player involved did not play his turn.
d. During war all players must always play their turn. If it takes a player more then 24 hours the game administrator will look for a temp sub.
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