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Destiny of Empires [Diplo Game] [Organization Thread]

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  • France (DoE)
    replied
    I could until he gets the load problems sorted out.

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  • Robert
    replied
    Who would be willing to sub for Arabia if he can't get the game to work before the end of this day?

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  • France (DoE)
    replied
    Originally posted by America (DoE) View Post
    So just follow the instructions and you should be fine.

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  • America (DoE)
    replied
    Originally posted by Arabia (DoE) View Post
    I think part of the problem is that is not where mine resides. My install is under My Documents/My Games/etc...

    That is where I have the "Destiny of Empires" folder.
    Well, your problem is not that part of your install is there, I have a folder there too, that's supposed to be there, but that's not where you should put the mod. I did that at first and then I had the exact same problem. So just follow the instructions and you should be fine.

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  • Robert
    replied
    The Priest is right, I had hoped that Arabia would have solved it's problems sooner.
    Arabia: please contact someone to sub for you. If you PM me your password then maybe someone else can sub for you while you figure out your technical problems.

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  • The Priest
    replied
    I've never known us to pause because someone who isn't at war is having access problems (arabia). Isn't that what subs are for?

    India/Mongolia - we need to decide what is possible and then do it.

    I guess that RP adding units isn't possible, and I can't imagine that neighbours giving enough units is going to be feasible in a reasonable time scale, given there are two ntions to help and only three who have borders with them (Arabia, Russia, China). So I think that giving both to Mongolia is probably the best option, though it needs examining. It doesn't give immeidate benefit - which might mean it isn't good - but it means that even if now they look small and underdeveloped, when then choose to merge they get a great leg up.

    Maybe there are other options. If not, we need to eliminate the ones which can't work, and choose from the remaining.

    (Or we can decide that on principle we don't do OOC fiddling, because once youstart when do you stop. Problem then is that you soon get some weaker nations which are either completely dormant, which spoil the strategic geography, or which just become unearned prey for larger nations particularly if we are finding it hard to get players for them.)

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  • Robert
    replied
    Originally posted by Arabia (DoE) View Post
    I think part of the problem is that is not where mine resides. My install is under My Documents/My Games/etc...

    That is where I have the "Destiny of Empires" folder.
    I don't know anything about windows 7, but in other windows versions, under 'my documents' is the folder with game data, not the game itself. That's somewhere in 'program files'.

    You have to check out where your civ4 shortcut leads to. look at it's properties. That's the program directory where the mod should be placed under, I think.

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  • Mongolia (DoE)
    replied
    I am aware that building pyramids was a risk, but with slow growing cities without much gold output possible I needed to do something with my hammers until I learnt things I could build without overdoing units becuase that has a gold cost. But with 2nd city badly located, it became unable to both build worker for development and units to defend both cities within a reasonable time frame. Another complicating factor is that it is not always possible to move more than once a day, and therefore barbs can encroach close to city before I can respond if I have missed 1 or 2 turns with the 8 hour clock. I am away at work usually for about a 10 hour period with that being extended to up to 14 hours occassionally. Even if I move before work and then after work I can still depending on the clock miss a turn. Several times before work I have been unable to move because of firewall conflicts? with player already in the game, this is also an issue when I have at most 5 minutes to spare to do my turn.
    Because of these factors I had lost some units to barbarians and had barbarians do some damage prior to the internet going down. That just made a poor position much worse. Due to missed turns I took 2 turns longer than I should have to move chariot and archer from 2nd city to capital to respond to new attacks (previous barb attacks had always been aimed at 2nd city). These lost turns allowed pillaging of 2 high production squares, which actually delayed pyramid completion by several turns and therefore delayed the possibility of switching to unit production earlier.
    While there are barb attacks a 8 hour clock will continue to create problems and result in potential for further unit losses, pillaging, worker stealing by barbs etc.

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  • France (DoE)
    replied
    That is probably the issue. Move it to the Mods file by going through the c drive and program files exactly as detailed above. Then when you hit Load a Mod you should see Destiny of Empires come up with the other mods.

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  • Arabia (DoE)
    replied
    C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods.
    I think part of the problem is that is not where mine resides. My install is under My Documents/My Games/etc...

    That is where I have the "Destiny of Empires" folder.

    Leave a comment:


  • Germany (DoE)
    replied
    Originally posted by mzprox View Post
    I don't think there is any way to "cheat" units or anything into the game. I favor that Mongolia subs for India and eventually merge the two civs. India is not just missing 10-20 turns.. remember when the the French player left? I was subbing for them for 10-15 turns. France was in better shape then.. and how many turns ago was that?
    ozzy, I think this is the simplest way out and the least technically fraught.

    i suspect that mongolia is a good player but has had issues with access. he also needs an auto-sub (not germany) but a reliable regular from afar - japan, americas.

    there is no way that we employ the time machine wonder though.

    russia's option of foreign civs offering assistance is the second best idea but must be ooc, i.e. there can be NO story link or any subservience owed.

    germany can offer a worker.

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  • China (DoE)
    replied
    I will send units to help with barbs but, as much as I will not get sympathy, as I have more land claimed, I have more land to defend! The barbs are considerable, it's about 3 axe/spear per 3 turns at this point!

    I do feel bad for Mongolia & India but in fairness Mongolia went for pyramids while others built units and walls. That is a conscious choice that has repercussions.

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  • Russia (DoE)
    replied
    Hahah, nice humor, lady

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  • France (DoE)
    replied
    Originally posted by Russia (DoE) View Post
    We need to find a strong player as a replacement for India. And help those destitute nations by donations. All the great powers.
    I can donate two English galleys and a handful of English swordsmen.

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  • Russia (DoE)
    replied
    We need to find a strong player as a replacement for India. And help those destitute nations by donations. All the great powers.

    Leave a comment:

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