A few things I like:
* religion can't be expanded too easily
* land settling can't be expanded beyond historical bases
* easy to build armies and develop allowing easier war opportunity
* The GNP Science/Gold is much more biased to gold; ie you end up around the time of Guilds with 30% science so building Libraries/Unis is less important as modifiers than Markets/Banks because gold is around 70% - because there are so many specials I tended not to build too many cottages which would make a difference of course
* I like the three objectives set for each civ BUT it does force you down certain tech paths - again historical accuracy
PS The game actually crashed once as SP btw
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