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The Dance of Civilizations [Diplo Game] [Organization Thread Pt1]
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Rule 4b has been updated:
4b. When 4 civs have advanced to the next age (ancient, classical, medieval, renaissance, industrial, modern) all techs of the age before the past age can be traded freely without the need to spend vouchers. (If 4 players are in the medieval age, all techs of the ancient age can be traded freely, etc.)
I delayed the effectuation of this rule because of the 2nd possible rule change.
The change this rule brought is that from now on free techs (techs of 2 ages ago) can now be freely traded without any conditions. (you can give them away, sell them for cash, sell them for 1 or more other free techs, etc. etc.)Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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I've been reading through the rule-list again.
There are some rules we're not applying, For good reasons I think.
I want to suggest to change the written rules according to how we practice them to stop possible problems in the future in advance, because someone may point rightfully to the written rules.
Here are the written rules I suggest to change. Please vote for every rule change seperately with a 'yes', a 'no' or an 'abstain.
A rule changes needs 66% support to be changed.
The vote will close within 48 hours.
Be aware: all rule change suggestions I make are already in effect not-officially by practice. I want to make them official.
Be aware: if we vote against these changes I want to enforce all of them again as being written.
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Rule change suggestion 1:
01. Anonymous play (all players will receive an anonymous apolyton account, like "Greece (DoC)" which they will use for diplomacy (post and PM) and story telling (posts). The players behind the civs won't (immediately) be revealed. When players login to the game they must write down an anonymous name to keep their true identity hidden.
It is not allowed to reveal anybodies anonymous identity or to speak about these identities in private or public. During the game people may get more and more clues, but still keep their mouth shut.
Punishment for breaking this rule: losing 25% of the Fair Play Rating (for the entire game) per violation. (reason for punishment: no way to undo such a violation, unless someone finds a way to purge the info from our brains)
Rule change suggestion: Remove the bold part from the rule.
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Rule change suggestion 2:
03. Civilizations that are at war or want to declare war have to observe the turn order which is set the turn before the war starts.
Thus: no double moves during wartime or when declaring war. Players are free to agree on a new turn order if all involved parties agree and this new turn order is published in the organization thread and all involved parties publish their agreement there as well. Every player gets at most 24h to make his war moves. The host will pause the game if the turn is about to advance in 1 hour while any player involved in the war did not have a chance to play his turn.
When 24h have past the player just missed his turn. If the 2nd player in the turn order misses his turn he'll be first in the turn order from that moment on.
Rule change suggestion: Remove the bold parts from the rule.
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Rule change suggestion 3:
4c. All tech trades must be reported in the Tech/Units trade thread. For '4a trades', only the 'giver(s)' must be reported. For '4b trades*' the explicit deal must be reported. For '4b trades' the 4 civs that are supposed to have advanced into the next age must be listed along with the trade report.
*4b trades = free trades of old techs
Rule change suggestion: Remove the bold parts from the rule
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Rule change suggestion 4:
6. Subs will always put '(sub)' behind their name when they login to the game. (ie. 'Emperor Augustus (sub)') tmp subbing for allies is allowed. Tmp subbing, for civs that lost their player completely till a perm sub has been found, is only allowed for civs that are not closely involved with the civ they wil sub for. (no neighbours, no enemies, no allies).
If a civ won't be played for 10 turns in a row or 20 out of 25 turns, a a perm sub will be looked for. Civs like this won't be annihilated.
Rule change suggestion: Remove the bold part from the rule.
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Rule change suggestion 5:
11. When the game has started rules can only be changed if 66% of the players agree.
Rule change suggestion; change rule into:
11. When the game has started rules can only be changed if 66% of not-abstaining players agree. All players who do not vote within 48 hours after the vote has started automaticly abstain.
This is the vote format:
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Rule change Suggestion 1:
yes
no
abstain
Rule change Suggestion 2:
yes
no
abstain
Rule change Suggestion 3:
yes
no
abstain
Rule change Suggestion 4:
yes
no
abstain
Rule change Suggestion 5:
yes
no
abstain
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If you believe that we should not change a rule but should start enforcing a rule, feel free to vote 'no'. That's a very valid position.
Bottom line is that I believe that we should enforce our written rules or change them according to the official procedure. (as being done now)Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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I vote in favour of all of them. The shorter and the simpler, the better. And since we are already skitting these rules, we may as well codify it.Bare derutsya — u kholopov chuby treschat.
The Russian Dynasty:
Samo the Headbanded
Catherine the Progenitor
Dominika Ekatarinova
(Konya the Lost)
Igor Exilaskaya
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I vote in favour of all of them as well, agree with Russia's comment.
EDIT: Inca armies are retreating, I just proposed a peace treaty to Inca IG.Last edited by Egypt (DoC); January 25, 2010, 09:21.
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the rule was out of use since Korea heavily broke it many times immediately. others broke it later less obviously and by accident. ifyou want to enforce it vote against the change. it may then also be applied on me indeed.Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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