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The Dance of Civilizations [Diplo Game] [Organization Thread Pt1]

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  • OzzyKP
    replied


    Diplogamers are loyal. We may yell at you from time to time, but we'll always want to keep you around.

    Leave a comment:


  • Arabia (DoC)
    replied
    I'm just glad to play a game with folks that don't tell me to &*#$# off.

    Leave a comment:


  • Korea (DoC)
    replied
    Originally posted by Mali (DoC) View Post
    This is why I hate the story voting aspect. Stories are so subjective to personal taste that no one gets a fair piece of the pie. No complaints on how Korea votes on story, perfectly acceptable to vote low if you don't like the story. Just saying that because there is no standard on what is a good/bad story, the votes are too varied to really be considered for purposes of who's winning. It's what we have for this game and I go with it, but it should be looked at for the next game
    Dipo gamins is about being subjective it is not about just measuring Solid things.

    But i agree for those that prefer more solid gmaes a genre should be mad efor them too, less about the subjective stories.

    But please keep the DIPLO subjective style too.

    Leave a comment:


  • Mali (DoC)
    replied
    Originally posted by Korea (DoC) View Post
    im jsut trying to let them know why they wont get votes from me next month

    peopel complain how my votes are low i am letting people know why... upto them whether they want my votes or nort, others may like their stories so keep doing it, but no one else is bravbe enough to post how they voting and why,
    This is why I hate the story voting aspect. Stories are so subjective to personal taste that no one gets a fair piece of the pie. No complaints on how Korea votes on story, perfectly acceptable to vote low if you don't like the story. Just saying that because there is no standard on what is a good/bad story, the votes are too varied to really be considered for purposes of who's winning. It's what we have for this game and I go with it, but it should be looked at for the next game

    Leave a comment:


  • Rome (DoC)
    replied
    I loved Axis & Allies!

    Have you tried Hearts of Iron II multiplayer (I am saying II, since I have not been able to understand III yet :-) just think even more options, triple the territories)? I am sure that the hundreds of unit types, supply lines, combat readiness, morale, ship ranges, aerial missions, convoy raiding options, fortifications, aa batteries, nukes, v1's, v2's, strategic bombardments and the fact that the world is split up into thousands of contestable provinces all put together would satisfy any person wanting to get into the nitty gritty of complex battle tactics.

    having played many board games over the years such as Avalon Hills collection of great masterpieces, i hav ebeen spoilt and would love to find a MP game on computer that allows the same level of thought to be put into each attack.
    Last edited by Rome (DoC); November 23, 2009, 09:22.

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  • Arabia (DoC)
    replied
    Originally posted by Korea (DoC) View Post
    no what i want is not a real war.. nor to attack my neighbours .

    I want a strategy game..

    Obviously civilisation is not a strategy game.

    having played many board games over the years such as Avalon Hills collection of great masterpieces, i hav ebeen spoilt and would love to find a MP game on computer that allows the same level of thought to be put into each attack.

    On the contrary I think Civ is a strategy game but it's not on the same level as Avalon Hill. I played Blitzkrieg throughout my highschool (yes I was the proverbial geek ). At one point they were planning to make it into a computer game but it never came to be. Is Avalon Hill still in business? I don't think so. Today I have a closet full of games from them all still playable with rules intact. I wonder if they are worth anything?

    Leave a comment:


  • Robert
    replied
    Hi all, I'm back from Rome!
    We stayed a bit longer then expected 8)

    Thanks for playing without me
    I'm sorry for not revealing my identity by not playing my turns and not posting 8)
    C'mon guys, it's 2009, the world is a village and my cell phone has more power then your computer had 5 years ago :P

    I'll lower the clock to 12 hours again when I'm home. (I'm at work now, didn't spend much time at home).
    All wars are over, I think?

    Big kudo's to all for having spotless wars without ooc whining, double turn exploits and heated heads! It's really perfect!
    As a matter of fact, it's almost becoming a tad bit boring

    Leave a comment:


  • Korea (DoC)
    replied
    tis all good...

    now back to the grind stone ....

    Leave a comment:


  • Byzantium (DoC)
    replied
    I understand the points being made about the war.

    However, we do need to get the facts right. There was a real hot war between Greece and Byzantium a while back, with multiple turns of combat, stacks being destroyed, a clever Greek strategy of a two pronged attack on Byzantine cities far apart etc. It was storied.

    It is also not true to say that there weren't casulties in this war. Five ships have been sunk at the latest count.

    Its also not true to say that this isn't a strategy game which doesn't allow a serious level of thought being put into every attack. Exactly the opposite. Its the fact that both Russia and Byzantium put a huge level of thought into every attack that meant most of them didn't happen! It was a real 'trench warfare' - there is a 50% differential between attacking and defending once both armies are fortified - so it is quite possible to be in a position when it would be 90% chance of destruction or more for whichever side attacked. So what we had was a military stalemate, which then forced new diplomatic initiatives. Very historically accurate to lots of situations.

    All that said, however, I do agree that there is a very strong in-built tendency to conservatism in the game. With 14 other players, and rules limiting what benefit can come from war (a couple of cities), looked at purely in civ strength/score terms there is good reason to worry that even if you win a war, you may find that you have in the process fallen behind your rivals. It affects us all.

    Of course the 'real' scoring (voting) system for the game means that in fact being active and fighting wars does you lots of good, even if it weakens you civ in-game. This might be helped by (a) removing the scores from sight in-game, since they have a really insituous effect making people worry about where they are on that ranking ever time you log in and (b) you could remove any component of in-game score from the real score, though it is only 25% at the moment.

    (And yes I hope the war will be over soon and we can go back to 11 hrs and I can play when i want. However we should be very pleased that compared to BtP there have been NO arguments about missed turns, double moves etc. This is a massive benefit.)

    Leave a comment:


  • Orb (DoC)
    replied
    So... war is over soon can the clock be lowered again?

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  • Korea (DoC)
    replied
    Originally posted by OzzyKP View Post
    I'm sure if either side had an advantage in the build up an attack would have happened. It may be "boring" but it is certainly reasonable to not want to take large risks and likely defeat just to spice things up for the audience.

    While no shots were fired, there was an impressive arming on both sides. If Korea wants a "real" war, then by all means you have plenty of neighbors.
    no what i want is not a real war.. nor to attack my neighbours .

    I want a strategy game..

    Obviously civilisation is not a strategy game.

    having played many board games over the years such as Avalon Hills collection of great masterpieces, i hav ebeen spoilt and would love to find a MP game on computer that allows the same level of thought to be put into each attack.

    Leave a comment:


  • OzzyKP
    replied
    I'm sure if either side had an advantage in the build up an attack would have happened. It may be "boring" but it is certainly reasonable to not want to take large risks and likely defeat just to spice things up for the audience.

    While no shots were fired, there was an impressive arming on both sides. If Korea wants a "real" war, then by all means you have plenty of neighbors.

    Leave a comment:


  • Orb (DoC)
    replied
    Originally posted by Korea (DoC) View Post
    at ther risk of the usual OOC attacks that turn into in game threats..

    Is this type of "War" that never occured the usual in Civ 4...

    It seems from my experience that most of the wars are more of a run away and hide till someone gets more modern weoponry.

    Is their ever battles using peoples Skills as tacticians and stategists or is the onyl strategy to grow big and more technologiical than your enemies.

    I not saying it right or worng. but it certianly makes for me a rathe boring war when not even one blow was hit on an eneny soldier.

    do wars ever last longer than one city beign attacked.
    I can't believe I'm saying this but I'm with you on this one. So far all the wars that have gone on with the exception of the Persia invation of Russia have been nothing but huge cat and mouse games never any real fighting. But then again the Persians stopped after 1 city too so I don't know.

    But who knows the game is still far from the modern times and who knows. Maybe someone will decide to grow a pair and attack Persia India or England.

    Leave a comment:


  • Korea (DoC)
    replied
    Originally posted by Ottoman Empire (DoC) View Post
    I can't wait to see a full map of our world!

    Korea has produced the closest picture so far but still is missing much.

    I wonder if anyone else has but is not sharing?
    Civ is palyed usualy in total secrecey...

    Leave a comment:


  • Korea (DoC)
    replied
    at ther risk of the usual OOC attacks that turn into in game threats..

    Is this type of "War" that never occured the usual in Civ 4...

    It seems from my experience that most of the wars are more of a run away and hide till someone gets more modern weoponry.

    Is their ever battles using peoples Skills as tacticians and stategists or is the onyl strategy to grow big and more technologiical than your enemies.

    I not saying it right or worng. but it certianly makes for me a rathe boring war when not even one blow was hit on an eneny soldier.

    do wars ever last longer than one city beign attacked.

    Leave a comment:

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