addition to rule 2: (Suggestion)
02. Civilizations that are at war or want to declare war have observe the turn order which is set the turn before the war starts. Thus: no double moves during wartime or when declaring war. Players are free to agree on a new turn order if all involved parties agree and this new turn order is published in the organization thread and all involved parties publish their agreement there as well
Every player gets at most 24h to make his war moves. The host will pause the game if the turn is about to advance in 1 hour, without the last player involved in the war having had a chance to play his turn. When 24h have past the player just missed his turn. If the 2nd player in the turn order misses his turn he's first in the turn order from that moment on.
02. Civilizations that are at war or want to declare war have observe the turn order which is set the turn before the war starts. Thus: no double moves during wartime or when declaring war. Players are free to agree on a new turn order if all involved parties agree and this new turn order is published in the organization thread and all involved parties publish their agreement there as well
Every player gets at most 24h to make his war moves. The host will pause the game if the turn is about to advance in 1 hour, without the last player involved in the war having had a chance to play his turn. When 24h have past the player just missed his turn. If the 2nd player in the turn order misses his turn he's first in the turn order from that moment on.
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