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The Dance of Civilizations [Pitboss Diplomacy Game] [Setup Thread]

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  • Originally posted by Toni View Post
    We should definitely forbid the possibility of one player logging as the last one the prior turn, to take his turn and only to wait out the new turn to declare war to someone by moving again. This is a 100% cheat and should be banned immediately.

    In short: EXAMPLE

    Ban the following:

    Civ B Moves
    Civ A Movies (The one who plans to attack)
    Turn Flips
    Civ A Moves (Thus double moving and getting an unfair advantage)
    Civ B Moves
    I agree with this and even if we wont ban it i will consider it as a cheap tactic

    About St. Jon's example: in modern age it is possible to launch an attack in the same turn as the war declared -without double move- but that's ok, no one gets unfair advantage at least from the turn based game mechanic.
    Nothing has to be proven about double moves: civstat shows the turn order. just as you cannot make a double move in war time (you have to wait for your opponent to move first) including the turn before war into this rule would mean this: you cannot declare war and proceed if the civ you declare war on hadnt played after your last turn. To avoid some complications it was suggested that only that civ counts which territory you send units into in the war's first turn. It's not a hard to follow rule i think.

    Comment


    • St Jon, this double move rule has been in place since I started this thread. You never objected to it, it's a bit late to launch this entire debate once again.
      You gave an example, and even in your example it's easy to maintain. Just don't attack if you're not allowed to attack. You can even logout, wait till your enemy logged in again, and then attack.

      Your example is a very rare, indeed ackward, situation, compared to the very easy to exploit situations this will provide if we leave out the 'turn before' rule.

      I'll drop the story thread character count rule.

      Fair play doesn't equal to "non cheating".
      It's just a combination of everything. Like The Priest said, you can even use it to give a penalty to people who write too many posts.
      It's a way to keep the game friendly. It may help us in ooc-crises, when someone decides to 'let something go' instead of 'to insists on his rights' which will give him many fair play points, helping us to get a smoother game.

      @Ozzy: I see where you're coming from. What I want to avoid is that the behind civs just get all techs from 2 era's ago for free. (which takes away their possiblity to group together and trade the behind techs among each other, creating interesting new coalitions between the behind-civs, instead of making them vassals of advanced civs)

      But if others agree with Ozzy, I'll drop that as well.
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

      Comment


      • Originally posted by Robert Plomp View Post
        What I want to avoid is that the behind civs just get all techs from 2 era's ago for free.
        Isn't this exactly what will happen if it is a 1 for 1 trade? Why would a person not try to get free techs hunting out any person necessary to conduct such a trade? I think it's a little silly to put limits on the trade, especially since the trade requires no vouchers. Regardless of the decision, I'll definitely take advantage of free tech.

        Comment


        • Ok, the previous laptop owner and I are using TeamViewer. Very easy to install and use, but... we're hitting some problems.

          I can only log in as my non-admin user, and when we try to switch users it cuts him out. He can't seem to adjust user settings or anything else. Any ideas?
          Captain of Team Apolyton - ISDG 2012

          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

          Comment


          • Whenever it asks for an admin password (which he has and I don't) it locks him out of TeamViewer.
            Captain of Team Apolyton - ISDG 2012

            When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

            Comment


            • Got it!

              Thanks to Ben, I ran some admin password cracker and was able to make my user account an admin. Now I can install stuff with no problem. Yay!

              Update: Civ is installed! Yay! Getting the patch now.
              Last edited by OzzyKP; August 13, 2009, 22:57.
              Captain of Team Apolyton - ISDG 2012

              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

              Comment


              • Awesome news Ozzy!

                @bamf: of course the smaller civs will in the end trade all other techs with other smaller civs, which is imho a better sitation then the smaller civs just getting all techs from their big neighbour civ, which forces them to be loyal to them.
                Formerly known as "CyberShy"
                Carpe Diem tamen Memento Mori

                Comment


                • Loyalty is for losers. Backstabbers unite!

                  Comment


                  • I just conquered and vassalized the Persians in my SP game.
                    Captain of Team Apolyton - ISDG 2012

                    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                    Comment


                    • I did a test game (on a random map of course) in SP and won a gigantic victory 8)
                      Too bad that I'm better at SP then at MP

                      edit: I'm home, btw, going to sleep now first. (I've driven my car all night so I'm 'a bit' tired)
                      Formerly known as "CyberShy"
                      Carpe Diem tamen Memento Mori

                      Comment


                      • This is a test DoC accounts........... I'm testing if I can let these accounts only post in threads in the Civ4 MP forum........
                        Seems like it's working!!

                        Ok, I'm busy creating the DoC accounts.
                        It'll take a bit more time till they're finished (one user still has to change his password to prevent me from knowing who he is b/c I know to whom I assigned the password).

                        These accounts only have the right to post in this forum, no new threads, only responses.
                        10000 PM's and good PM options. Perfect PM's for this purpose. They'll obviously be deleted after the game is over.

                        Robert

                        Comment


                        • I suggest that the first turn should last 2-3 days -especially if we want 8h turns in the begining- to give everyone a chance to move.

                          Comment


                          • I agree with that.

                            Nobody should miss their first Turn.
                            “Quid latine dictum sit, altum videtur”
                            - Anon

                            Comment


                            • Agreed. When everyone played the turn will advance anyway, so it doesn't need to take that long.
                              Formerly known as "CyberShy"
                              Carpe Diem tamen Memento Mori

                              Comment


                              • Why not just pause the game and everyone log in then pause for next person. I don't think 2-3 days is really needed for everyone to log in especially since we did announce the start day ahead of time.

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