Originally posted by Robert Plomp
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Originally posted by Toni
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Ok, the map is done (just some very minor tweaking left for balance purposes). It is roughly CS' concept. There are three main land masses that are all very close to each other, plus other chunks of land across the seas.
The map is very balanced, but still very interesting and unique.
I agree totally with Toni about limiting the amount of space, I did. I ran some tests (just letting the AI play) and after 200 turns on quick (everyone was starting to build spaceships) the AI built, on average, 15 cities per civ, (15 civs). The civ with the most had 21, and the civ with the least had 7. Big difference, I know, but with conquest & uneven colonization it worked out that way. Most civs were near the mean.
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