It's pretty entertaining to give part of your story really out of your hands.
I decided to make my decisions based on how Korea would proceed.
When Bae would've refused to harm the son of Lacedaemon, I would've let Lacedaemon kill Bae instantly. How could a Spartan soldier have any respect for someone who didn't stand up for the honor of his people. After that Sparta would've decared war on the Koreans and gone after the warriors.
I must say that I didn't foresaw Bae's reaction. That was pretty entertaining.
It's really awesome to try to incorporate the story of the other person in your story.
First I wanted to ignore Bae's compagnion by speaking Korean directly to Bae. But later on I decided that killing the fiend of my friend instantly would be more fun.
Sometimes you should kill someone that's been putted in your hands by the other player![Evil](https://apolyton.net/core/images/smilies/dev2.gif)
Looking forwards to more interactive stories! Preferably with more nations!
And regarding 'saving good stuff for later' (comment in story thread). The beginning of any civilization is important for the rest of it. A strong start with strong stories creates the future of your civ. You can fall back on it for the rest of the game. It makes the civ come alive. imho.
Only at the early phase of the game it's possible to explore storylines that have nothing to do with the other players.
I must say that I'm sad that I can't share all my secret diplomatic reasons for what I'm doing. I hope that you guys will remember when I can finally disclose it in 2 years (real time
)
TURN
I decided to make my decisions based on how Korea would proceed.
When Bae would've refused to harm the son of Lacedaemon, I would've let Lacedaemon kill Bae instantly. How could a Spartan soldier have any respect for someone who didn't stand up for the honor of his people. After that Sparta would've decared war on the Koreans and gone after the warriors.
I must say that I didn't foresaw Bae's reaction. That was pretty entertaining.
It's really awesome to try to incorporate the story of the other person in your story.
First I wanted to ignore Bae's compagnion by speaking Korean directly to Bae. But later on I decided that killing the fiend of my friend instantly would be more fun.
Sometimes you should kill someone that's been putted in your hands by the other player
![Evil](https://apolyton.net/core/images/smilies/dev2.gif)
Looking forwards to more interactive stories! Preferably with more nations!
And regarding 'saving good stuff for later' (comment in story thread). The beginning of any civilization is important for the rest of it. A strong start with strong stories creates the future of your civ. You can fall back on it for the rest of the game. It makes the civ come alive. imho.
Only at the early phase of the game it's possible to explore storylines that have nothing to do with the other players.
I must say that I'm sad that I can't share all my secret diplomatic reasons for what I'm doing. I hope that you guys will remember when I can finally disclose it in 2 years (real time
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
TURN
![I said do it!!](https://apolyton.net/core/images/smilies//doitnow3.gif)
Comment