relax asmodeus. dont tell me to stfu. I don't like that. I didn't realize you were working that much during that time, and furthermore, I accept that things did progress very quickly.
Did it not seem strange that I was voting through Toni? The only reason I had any say whatsoever in anything was because Toni went out of his way to IM me and ask my opinion on a few votes that had come up.
Thats it.
Because Toni was kind enough to take time out of his day to make sure I got to vote on some of the things, I got to have a bit of a say, for everything he didn't have time for or didn't come to a bona fide vote, or things I would have expounded on, I never even knew they went on, and that only happened and I got things to be voted on again because I had, along with a bunch of other people, been completely left out on it.
With 10 tech trades I WOULD ingratiate myself with a backward civ just to get them on side and so they CAN research something for me.
10 trades, that's it, sorry game has started and I'm in no mood for any crap!!
let's see where it leads. if things don't work we can discuss an amendment to the rule. but as it is now, it seems that people are ok with it.
changing it now is like assuming that you'll drive off the road when you come to the next turn and so you turn before you get there (hitting the mountainside). this is not set in stone, if it needs changing we can change it. currently I don't see a need, so I say we stick with it as it is. if it doesn't work, we can look into it again. is that agreable?
changing it now is like assuming that you'll drive off the road when you come to the next turn and so you turn before you get there (hitting the mountainside). this is not set in stone, if it needs changing we can change it. currently I don't see a need, so I say we stick with it as it is. if it doesn't work, we can look into it again. is that agreable?
In essence you're here saying that we shouldn't change the rule because the game just started and we haven't gotten very far so it hasn't come up yet, so instead we should wait until way later in the game when it becomes a problem and change it then.
WHAT?!?!?
That's nonsensical! That's saying that once it's already a problem we should see about doing something at that point which will ultimately cause further problems I can just see it now. "Ok, everyone's complaining, this was a bad idea, maybe we should try something else. . . let's ammend it to this."
Immediately: "But then I would have made X deal..." "And I would have made Y deal." "And I would have made Z, A. and B deals..."
I can see the cry-fest that comes about.
If you're even thinking of ammending a rule in a game you need to do it early, not later. Doing it later is just asking for public outcry.
In essence and philosophy I agree with Asmo. I don't think there should be a limitation on tech trading as it prevents an avenue of diplomatic interaction, and to me that is the main thrust of a diplogame, and being so, should not be limited. But, that said, I also know that those who support limiting tech-trading have a good basis for doing so.
Asmo, you've suggested that limiting the amount of techs a country can trade will stymie the "backwards" nations and keep the game boring. Now, this is what one thinks would happen, but in practice that is not how it works. When you allow rampant tech trading what truly happens is that a group of elites will rise up and dominate the tech market, a few smaller backwards states arise (usually only two or three of them) while the rest of the country split into armed camps. Eventually one of these countries sneaks in a space ship (this person is almost regularly deity.... but it has been Ozzy) much to the chagrin of their so-called allies, and the game ends boringly because nobody wants to attack eachother because of their slim technological edge offers only the ability to protect themselves; their armies aren't normally as solid because they have acquired tech so quickly they haven't caught up, and their biggest fear changes from fear of invasion to fear of losing the war and thus their slim lead. That is the reality of unlimited tech trading, I hate that it happens, but it does.
A hard-limit of 10 trades is going to widen the gap between top and bottom of the list faster than it widened in XI, and make the gap even more insurmountable. From what I hear that commonly causes people to get bored of the game and stop playing. Is that what we want to see?
I'm not implying people are going to stop playing, I know I would play anyway, but you said it yourself that people are going to play it like it's a regular civ game, and when you know you've lost, a lot of people will quit.
I will apologize for not taking you guys' opinions into consideration. but I do believe that strong limitation of tech trading is vital to balance the game from a crazy teching contest, to a game of gradual development. that is what will really benefit the backwards players. so again, I'm sorry that you guys feel left out of the decisionmaking and that I overran/overruled some of you. I wasn't powertripping, I was trying to tie up all the knots.
I see this as the same thing.
I don't think you were powertripping, I'm just offering my suggestions now that I have the time and ability to do so. I realize the game already started, I figured that it started early enough for me to make my comments now and possibly see some change. If it doesn't, I will play with the 10 trade limit that we have, I just will continue to think it's a poor idea, and I will reserve the right to say "I told you so." when everyone else realizes that it's either too low of a limit or an improper method of limitation.
a demand that top nations can't be allied was suggested and discussed at length, but hopefully the tech trade limitation will automatically prevent such an alliance because there would be little to gain.
The top three not being able to ally was, in my opinion, a far better idea than the 10 trade limit. I don't honestly understand why this would have been dropped.
I was actually considering suggesting a way of allowing older techs to be traded more freely, by era. my idea was that any tech 2 eras older than the current one would be freely tradeable. but it seems the techs are NOT divided in by era. there are just some gateway techs. like Alphabet or Iron Working will bring you to the classical age, but other techs in the same area are not specifically tagged. I then thought about sorting them by brackets (for example writing, metal casting and iron working are in the same "bracket", but the variations are far too great. Writing costs 280 techs points while Metal Casting goes for 560!
100 years when you hit 1500 is a lot more turns than 100 years at 0ad. Not to mention 100 years once it's the 18th and 19th century.
It's a rule that improves itself as time goes on!
What about a late game catch up? When the UN is founded, people can vote If a civ should recive a tech, the tech can't be military or space tech because its "development" aid.
And the apostolic palace could vote to give its full member a "religius+artistic" tech (just 7 of religius ones so no biggie). Any member voting yes must also have the tech otherwise his vote is mute.
And the apostolic palace could vote to give its full member a "religius+artistic" tech (just 7 of religius ones so no biggie). Any member voting yes must also have the tech otherwise his vote is mute.
Ahh. Hard-coded limitations, how sad you make us.
Me.
Comment