Originally posted by CyberShy
Only if it's equal.
But the person who focusses most on non-military buildup will have a worse military buildup (obviously) and thus the player who focusses most in military buildup in the early 1vs1 game will win.
Military buildup is obviously more then just only building military units. Everything that helps to boost your military buildup is a part of the military buildup.
- building new cities
- mining
- building roads
- building barracks
How many 1vs1 games last long enough to build universities?
How about no? If a military buildup is equal then OBVIOUSLY the one with a better infrastructure wins.
Only if it's equal.
But the person who focusses most on non-military buildup will have a worse military buildup (obviously) and thus the player who focusses most in military buildup in the early 1vs1 game will win.
Military buildup is obviously more then just only building military units. Everything that helps to boost your military buildup is a part of the military buildup.
- building new cities
- mining
- building roads
- building barracks
How many 1vs1 games last long enough to build universities?
That's a strategy game for you. Strategy game is about strategic decisions. So, in this case you should decide how much of your resources goes for a military buildup and how much of it goes for infrastructure. That's like a strategy lesson for dummies 101, i don't believe i'm forced to say something as obvious as that. If you make a wrong choice, you lose. That's how it should be in a strategic game. Once again, read that article already! Sirlin said it all perfectly and much better than me. You're citating his scrubs once again. "This trick is cheap and no fun, let's build universities instead!"
1vs1 don't last until universities because someone makes mistakes earlier and dies (and in ladder there is a turn limit anyway where game is decided by score). Or just a general skill level between duellists is too different so someone is totally outclassed much earlier. And even then, universities are just inefficient, that's a bad game design (that equalisation thing again, you got universities? so what, they'll pay for itself when you'll launch a spaceship )
And finally, well, by your definition building infrastructure is building a university in your only city? Or maybe building a university is a part of a military buildup too because you'll get Tanks faster? No? Then let's not go to the extremes. Military buildup is a military buildup, infrastructure is infrastructure (like more cities etc.) and you certainly need a balance between them. And making univercity is not a strategy, it doesn't require skill etc. Deciding if you should build or you shouldn't build a univercity in this particular situation requires some skill (though negligible one).
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