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  • #46
    Rasputin. if you look at the first few pages of the first HOTW7 startup thread (the one started by the omnipotent trout) you will see a lot of players who were interested but fell away when the monthlong settings/rules discussion dragged out. if you PM\e-mail them you may be able to get 4-5 players there. there is a lot of interest for diplogames, but luck is a big factor in getting enough people. also, settings are a pain in the hindquarter as everyone has their own playstyle and opinion on what would be best.

    and finally, simultaneous turns worked very well in HOTW5 and we're gonna use it in HOTW7 as well. even ozzy who was strongly opposed to it orignally seems to have taken a liking to it. I suggest you try it out in a normal speed test game and see how it goes. it is actually quite nice in civ4.
    Diplogamer formerly known as LzPrst

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    • #47
      I don't like it, but I accept it as the only realistic way to do a game like this. I'd still like a turn based combat, but whatever, I guess it isn't the end of the world.
      Captain of Team Apolyton - ISDG 2012

      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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      • #48
        sorry, thought you changed your mind during HOTW5, I thought I remembered you saying something like "this isnt so bad" and I may have interpreted it to be more positive than it was.
        Diplogamer formerly known as LzPrst

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        • #49
          Originally posted by OzzyKP
          I guess it isn't the end of the world.
          No... It's only the beginning...

          Of The History of the World 7!

          Coming to an Apolyton near you.

          (Sorry, I couldn't resist )

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          • #50
            the concern i hav efor simul turns is peopel who are quicker to react wil lhave an advantage over those that are thinking longer.
            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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            • #51
              Raz & TELawrence, are you guys available this USA Friday night to sub in HOTW7? It is the first session and a few players are going to be out.
              Captain of Team Apolyton - ISDG 2012

              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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              • #52
                Ozzy likes sim moves but not simul combat, if I'm correct.

                I think btw that the fastest clicker isn't the best combatter. In civ I almost always prefer to wait till my enemy has moved and react on his movements. The last strike is mostly the most important strike. Not the first strike.
                Formerly known as "CyberShy"
                Carpe Diem tamen Memento Mori

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                • #53
                  Originally posted by OzzyKP
                  Raz & TELawrence, are you guys available this USA Friday night to sub in HOTW7? It is the first session and a few players are going to be out.
                  This Saturday morning is my sons end of year football BBQ so i cant sub this weekend sorry
                  GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                  • #54
                    Originally posted by CyberShy
                    Ozzy likes sim moves but not simul combat, if I'm correct.

                    I think btw that the fastest clicker isn't the best combatter. In civ I almost always prefer to wait till my enemy has moved and react on his movements. The last strike is mostly the most important strike. Not the first strike.
                    unless you are moving some weak unit away from the battle to heal and get caught by a quicker fingered person.

                    or you havent moved extra defenders up yet to protect your flanks. left a city undefended accidently etc.
                    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                    • #55
                      There are definitely situations where moving first gives you a stupid advantage. Especially double moves like declaring war while landing your invasion party, then attacking immediately the next turn starts while your (elderly) opponent can't click fast enough to whip or position reinforcements.

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                      • #56
                        yes us elderly ones ar emuch slower to move and think... Will never like Simul
                        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                        • #57
                          Simu moves is horrible in a stalemate.

                          However adjusting a few settings, like choosing minimize popups in your options, can help you avoid getting ravaged while the game engine forcefully directs you elsewhere. Then there's stack attack, but that's not really for stalemates either

                          I've had some annoying experiences with simu combat, but there doesn't seem to be a practical alternative.

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                          • #58
                            There's a way to let all automoving units move first in the turn, forgot what it was. If you combine that with minimize pop-ups then there are no problems at all. Just make sure that you put the units you want to move first on auto at the end of the last turn.
                            Formerly known as "CyberShy"
                            Carpe Diem tamen Memento Mori

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                            • #59
                              also, in real life kings and generals didnt have half as much control over their armed forces as we do in civ. if you cant move a weakened unit away, in diplo terms it simply means the orders didnt get there in time or the commander didnt make up his mind to move out in time.

                              also the double move is greatly weakened for several reasons. first of all there is a 6-second delay for accessing a unit recently choosen upon your new turn, second, you get a warning from the game with a go-to button (though this could be improved a little) and thirdly with proper scouts and such you should be able to spot an attacker some time before he hits your borders. not to mention that you can delay pressing end turn for a while to wait for your enemy to finish moving allowing you to see hostile armies approaching. the attacker may want to delay ending his turn as well, but after 5 minutes of waiting the rest of the game will be threatening with war unless the antagonists pushes end turn real fast

                              yes, there is an advantage to the faster-clicker, but not as huge as it has been in previous games, nor so large that it has a major impact. the only situation where it really matters is an assault on a city with reinforcements on the way, but provided there are several defenders the reinforcements usually have time to get in (the siege of madras was one such case IIRC). it will be interesting to see how it all pans out in hotw7
                              Diplogamer formerly known as LzPrst

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                              • #60
                                A good rule would of course be that a referee decides when all who are involved in a war end their turn alltogether. Thus all warmongers wait till a not-involved player (or if all are involved the game-leader) says 'now' and then all press enter.
                                Formerly known as "CyberShy"
                                Carpe Diem tamen Memento Mori

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