Sounds really great!
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Diplogame Mod Ideas
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Well, incorporating atag into CvTechInfo was easy enough. Now I just have to figure out how to make it work in CvTeam. Oh, I am also gonna incorporate the TradeTechLeak and TechConqest mods into this, to give people multiple routes to obtain tech research boosts.
Will keep you guys informed .
Aussie_Lurker.
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I would really like it if you can post the code you have changed here. I can learn from that.
I'm really going to try to get this mod, if you can create it, can be incorporated in any future XP. Your name must shine on the creditsFormerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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Another mod idea, which no doubt is infinitely more complicated would be giving players the diplo option of setting their own borders in the game by trading or gifting map tiles. Diplomatic border agreements would override culture borders.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Am much more hopeful this morning. Found out my problem was that-even though it is tech related-the tech trade section is dealt with in CvPlayer, under TradeItems. Dammit, its times like this where I so wish they would be a little more consistent with where they process things. Anyway, will try this out again tonight.
Aussie_Lurker.
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OK, so I have some relatively good news to report. I have successfully added the bFirstTrade tag to the TechInfo file at the SDK level. The next question is, will it work?
So, here is how things stand-all up:
My CivicInfos mod (with several extra tags to give better flexibility in modifying Civics).
My original TechInfos mod (with the TechCommerces and TechYield Modifier tags).
My new TechInfos mod (with the FirstTrade tag).
TheLopez's ResourceTechResearchMod (hooking up certain resources can lower your research rate for associated techs).
TheLopez's Python-based TechConquestMod (conquering a city will help boost your research in a tech the enemy has-but you don't).
Sevo's TradeTechLeakMod (trading with nations causes a leak of 'research' between nations).
Anyway, now that they are all pooled together, I just need to clean things up a bit, and add the tags to the XML files, and it should be ready for a test. Question is, who here would be up to trying it out for me?
Aussie_Lurker.
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I'm willing to help testing.
I can test wednesday 16:00 - 22:00 UTC/GMT (not all the time but defenitely in that range.
Thursday 18:00 - 22:00 UTC/GMT
friday 21:30 - 23:30 UTC/GMTFormerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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Are all mods combined in one big mod, or are these all seperated mods? Which is the 'only trade techs you researched yourself' mod?
Maybe I can download it and test things myself as well on 2 computers?Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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Yea I'm up for testing as well. Do the different mod components have a switch in the XML or somewhere that we can easily turn parts on and off to suit our needs?
Every diplogame involves intense negotiations about settings before hand and we'd definitely want to have the flexibility of deciding which parts of a tech mod to use and which not to.
Also, I assume the mods are for Warlords, right?Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Ok, here is the tech conquest mod from TheLopez that Aussie bundled in:
Enhanced Tech Conquest By: TheLopez Last Updated 09/14/06 Version: v0.5 Patch Compatibility: v1.61 MP Compatible: ? Download Mod v0.5 Version: v0.5w Patch Compatibility: Warlords v2.0.0.0 MP Compatible: ? Download Mod v0.5w Description: The Enhanced Tech Conquest Mod is...
TheLopez' resource tech mod:
Resource Tech Research Modifier Mod By: TheLopez Last Update: 08/25/10 Version: v0.3BtS Patch Compatibility: Beyond the Sword v3.19 MP Compatible: ? Download Mod v0.3BtS Version: v0.2w Patch Compatibility: Warlords v2.0.8.0 MP Compatible: ? Download Mod v0.2w Version: v0.1...
And this may be the tech leak mod (this isn't done by Sevo, but by AltarisGreyhawk:
I am pleased to announce a new add-on for SevoMod 3.0 that causes tech leak to occur over trade routes! You can find the file, with included readme, at the link below: Please note that this mod is only compatible with SevoMod 3.0, so it will not work with any other mods. The purpose of...
And here is an interesting mod by naf4ever that gives a boost to research for techs civs you have an open border with have already researched:
OpenTech version .81 Version .81 is now available. This version fixes a small bug with a missing xml file from version .80. This version removes the science rep since its use is now being questioned, even by me. This basically makes the mod more like it was in the original version, but more...
All are very interesting ideas.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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