Originally posted by The Capo
Well, personally I don't agree with NO-City Swapping, but I understand how it can be construed as unfair by people who are trying to win the Space victory condition.
But I think this should open up the old debate as to how we will name a victor in the game. I have always been of the opinion that for the purposes of a diplogame the space victory is a little unrealistic; mainly because it isn't a victory in a diplomatic measure.
I have a potential solution; I think we should continue to play the game even after the space victory (if possible) and play until "time runs out."
This way it gives rise to multiple victories/outcomes, and also won't end the game on what I consider a technicality (diplogame-wise). I mean, if we end it on space victory conditions there is just going to be an all out war, or even a nuclear war/sabatoge operation by countries who would be inclined to stop certain civs from getting to space first. Basically what I am saying is that it may lead to an entire breakdown in the diplomacy part of the game. Especially when certain "space states" will focus their energies on developing their space program.
Again, I am not saying I think the space victory is stupid, I am just saying I never considered it a fitting end to a diplogame. I think this warrants a discussion.
Thoughts?
Well, personally I don't agree with NO-City Swapping, but I understand how it can be construed as unfair by people who are trying to win the Space victory condition.
But I think this should open up the old debate as to how we will name a victor in the game. I have always been of the opinion that for the purposes of a diplogame the space victory is a little unrealistic; mainly because it isn't a victory in a diplomatic measure.
I have a potential solution; I think we should continue to play the game even after the space victory (if possible) and play until "time runs out."
This way it gives rise to multiple victories/outcomes, and also won't end the game on what I consider a technicality (diplogame-wise). I mean, if we end it on space victory conditions there is just going to be an all out war, or even a nuclear war/sabatoge operation by countries who would be inclined to stop certain civs from getting to space first. Basically what I am saying is that it may lead to an entire breakdown in the diplomacy part of the game. Especially when certain "space states" will focus their energies on developing their space program.
Again, I am not saying I think the space victory is stupid, I am just saying I never considered it a fitting end to a diplogame. I think this warrants a discussion.
Thoughts?
I thought we agreed after my atrocious late game war mongering in HOTW4 that world domination was not a viable win in diplo games.
This mirrors real world reality as you'd never get one civilisation on Earth completely taking over the entire planet - yes, not even the USA
So in Terra HOTW5 if India launches the first SS then England would praise their efforts and NOT belt the crap out of them.
Just like Russia on Earth praised outwardly (but inwardly was jeolous) the USA's Man on The Moon.
Otherwise we'd be playing normal civ.
I think the SS win or the Diplo win is viable and is the preferred win in diplogames.
I'm certain a Diplomatic victory is possible in future games but probably not in our current game.
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