The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Good to hear BJ.
Glad to have you on board when your rdy, just forwad me your msn or icq number so we can organise games. Currently we have a 10 player saturday game going.
I am trying to organise a weeknight game but that may take a few weeks, seems everyone is busy learning civ, hehee. At present im playing as much MP as i can with anyone who will play. Im not fussy.
Hey Mike, as I asked before, can we move the start time of Wednesday's game back to 8pm your time? I really need that time to get home and grab a bite before I start!
Well not sure if we will be starting a new game as 4 people are turning up to continue another game we started. Fell free to join in as the AI nations. There a bit weaker, but still fun.
I think we might reserve next wednesday as the start of a new big game. Still need a few more players yet.
hey atrius, mike is apparently orginising a new weeknight game on wensday nights, it starts next week i think, but there is a weekend game that we all play thats going to be really interesting as well lol...
Mike
We should consider using the map that gives us heaps of small islands. I dont think 6 players is enough for a good MP game without having a few AI.....1 or 2 players drop out or get beaten early leaves us with 3 or 4 players and new players who have been defeated must sit out all further sessions until we restart.
Also on the game we played last night I could have taken your capital very early as you were going the worker or settler first policy. Its a very risky move in MP and easy to spot when you get near someones capital 1000 years after the start and its still level 1. I didnt do it as your are the host If it works you have a great head start on everyone else but if it doesnt we more or less have to restart as you are the host. I really think that we need a garrison limit on the capital of 1 defensive unit at all times even from the start. Why should I not take out someones capital if they leave it undefended while they are trying to gain an advantage on everyone else? Why should I not take out your capital because you are the host? 90% of the time you are going to get away with it.
Well apart from that I am really enjoying these games but I think we should consider having a handful of players in our games so other guys may continue to play when they have been defeated. If we use island maps no one is going to get a great advantage and if anyone tries to take out AI countries other people can gang up on them.
Yes, I curse my lack of MP experience. I forgot how ruthless and unflinching another human player could be-because I am so used to the relatively soft and understanding AI ! I can't believe that you wouldn't even consider letting me expand northwards instead of Eastwards-I could have kept out of your hair and been a 'worthy vassal' ! Be warned that my vengeful ancestors will be on the lookout for you in the next game-and I WILL be better prepared this time out!
hahaha sorry mate...but you planted a city right where I wanted to right in front of my warrior The island is a crappy island hardly big enough for 1 player. But it is important to defend you capital rather than look for an early game advantage...I could have taken Mikes capital last night as he built a worker to start with and went exploring with his warrior...i suggest all players build and extra warrior from the start. I am more than happy to remain at peace with someone but not if they go for the quick early advantage over everyone else.
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