You just answered your own question. 
Although lately I've been using it more, and it DOES work with the Hagia Sophia wonder. Super-fast worker builds can be nice (1 turn roads on Epic). If I don't see any need for infinite specialists, or slaving out stuff, I'll slip into Serfdom.
Btw, I don't think SPI civs get a bonus to build CR.

Although lately I've been using it more, and it DOES work with the Hagia Sophia wonder. Super-fast worker builds can be nice (1 turn roads on Epic). If I don't see any need for infinite specialists, or slaving out stuff, I'll slip into Serfdom.
Btw, I don't think SPI civs get a bonus to build CR.
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in addition to the money, which means an extra 1/2 pop. Also, if I know I'll be pumping out Great Scientists, settling one in the capital and using the second to build the academy (or the other way around) means the one that's been settled brings +9 beakers + 75% (counting only library, univ and obs, cause laboratory comes too late in the game) + 30 % (average of 3 religions) + 50 % (Academy) + 100 % (Oxford) = 32 beakers (and +2 hammers) per turn. Not something to snub at, IMO.
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