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3.17 changelist

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  • #31
    Originally posted by Virulent


    Thanks. I was just curious considering the large amount of fan-created content that seems to be added in 3.17. I would have been happy with just bug fixes but an extra mod is a nice little bonus, especially considering the long wait between patches.

    Speaking of mods does anybody know if 3.17 updates any of the Fan-mods which came with BtS (RtW, RFC and AoI)?
    RtW is updated in 3.17 but only the retail version. If you have one of the Add-ons and then install 3.17 RtW will be dead in the water.

    I am working on the Add-on for 3.17 though. Be out soon.

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    • #32
      Isn't RTW Global supposed to come out with the next add-on?
      USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
      The video may avatar is from

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      • #33
        Maybe.

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        • #34
          Originally posted by snoopy369
          This is presumably the same problem as happened at 3.13 (you all remember that, right? )

          If you have a save either in MP format (ie, PBEM), or with 'Lock Modified Assets' for a SP game, it will not work with 3.17 unless you remove the Administrative password.

          Have someone with a 3.13 install open the save, remove the admin password, and then save the file. Then load it up in 3.17 (it will work fine as no admin password is on the save). Then add the admin password back in, and presto changeo, it will work in 3.17.
          ....sigh ... Understood and thanks, snoop.
          Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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          • #35
            I'm still seeing the crappy all-forest starts, I was really hoping they would have changed that. Regenerating a game, I've seen coastal starts with 4 seafood resources and 1 good land food resource, but the most I've seen with inland starts is one good food resouce and a single crappy one, with everything else Forest. I've even seen one with nothing but a Cow on a Plains tile. What the hell are you supposed to do with that? I find this kind of discrepency very unbalancing, any inland start is going to be a serious disadvantage to a civ that starts on the coast. I'm not sure if I'm going to be playing this game much if I have to keep redoing the map in order to get a decent start. I've been getting pretty sick of doing that lately. I've been spending more time looking for a good opening position than actually playing the game. That seems like a waste of time to me. This also forces me into a single opening strategy: get Bronzeworking ASAP so I can actually do something with the BFC. So much for multiple options in the game.

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            • #36
              @ actually giving us the patch

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              • #37
                Machine Gun and Anti-Tank get 20% air interception chance


                I'll either laugh or be pissed the first time I see an MG shoot down a Stealth Bomber (depending on whether it's my MG or Stealth Bomber )

                Lowered capitulation threshold


                Does this mean it's easier or harder to get capitulation?

                Missile carriers carying missiles are no longer as reluctant to defend


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                • #38
                  Seriously, though, FOR ****'S SAKE, fix the problem where you DL 177MB of patch and then IT JUST DOESN'T INSTALL IT.

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                  • #39
                    I declare the game finished now.

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                    • #40
                      It certainly looks good - but worth waiting for some feedback before making any declarations.

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                      • #41
                        Originally posted by DrSpike
                        It certainly looks good - but worth waiting for some feedback before making any declarations.
                        There appears to be a problem with collatoral damage for tanks, so finished may be a touch premature.

                        RJM
                        Fill me with the old familiar juice

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                        • #42
                          Originally posted by rjmatsleepers


                          There appears to be a problem with collatoral damage for tanks, so finished may be a touch premature.

                          RJM
                          Really? What's the problem here?
                          "The nation that controls magnesium controls the universe."

                          -Matt Groenig

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                          • #43
                            Originally posted by Kuciwalker
                            Seriously, though, FOR ****'S SAKE, fix the problem where you DL 177MB of patch and then IT JUST DOESN'T INSTALL IT.
                            That must be an OS setting ... is it Vista?? Mine installed just fine

                            You do know where to find the downloaded patch EXE, once that happened, right?
                            <Reverend> IRC is just multiplayer notepad.
                            I like your SNOOPY POSTER! - While you Wait quote.

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                            • #44
                              Originally posted by Willem
                              What the hell are you supposed to do with that?
                              Chop chop choppity chop ... It may have a slower initial start, but the fact that you can build two or three settlers in the time that another civ builds one is a pretty significant boon

                              Sure, you need BW if you get a forest start, but the same is if you have iron and not copper - you need to research IW. Adjusting your techs to the starting situation is always necessary.

                              Of course if this is every game, then that's a problem, but I've seen high forest count starts only maybe 1 time in 4.
                              <Reverend> IRC is just multiplayer notepad.
                              I like your SNOOPY POSTER! - While you Wait quote.

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                              • #45
                                Originally posted by snoopy369
                                Chop chop choppity chop ... It may have a slower initial start, but the fact that you can build two or three settlers in the time that another civ builds one is a pretty significant boon
                                But even once you chop, a single Cow on a Plains tile doesn't leave you much in the way of food. You can pretty much forget about running any Specialists there until Biology since you'll need all the farmable land to support your miners. Meanwhile you're up against a coastal civ with 5 food sources in his BFC. I'd hardly call that balanced.

                                Of course if this is every game, then that's a problem, but I've seen high forest count starts only maybe 1 time in 4.
                                What game are you playing? It's more like 1 in 10 for me, maybe more.

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