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RtW: Add-On Pack 1

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  • #31
    Awesome mod, after 36 hours gametime on historic mode the axis conquered the world . But some units needs to be balanced. PIV tanks are imba until the developement of mobile Anti-Tanks, then they are the new imba unit. The last two levels of tanks are more downgrades, no use for them. There are slow, easy to intercept (even a IV infantry can destroy a V tank) and in defending the stack they are the last unit the ai choose, so they can't even protect the more effective units like artillery and infantry because of the poor defense. AI build plenty of A-T for city defense and counter attacks, the usage of infantry is quite rare in the battlefield.

    So after tanks are crap, it's time for some bombardment . Pure fun but there should be a decrease in the population of the cities. First a few fighters who intercept the aircraft and if a AA unit appears it will be whiped out, not a really good defense (a cruiser on the other hand can be a pain if he is in the harbor). Then the bombing rain begins, until all units lose 50% and the defense is down to zero. Now the artillery starts his bombardment, defenders are down to a few points and even the poor tanks can now win the battle . Without the culture drop I would have conquered a nearly utopian city and not ruins.


    Also I notice a bug with the atomic bomb, i build the manhattan project and the labs. After my first bomb nearly was finished the production stopped. Italy build also a manhattan project and no one could build them
    .
    Last edited by Bombardment; August 3, 2007, 17:41.

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    • #32
      Bombardment:

      Glad you're having fun.

      With the nukes, did an enemy spy wipe out your uranium mine? I've noticed allied spies like to target them.

      Also did you lose a chain reactor? That will also stop production of nukes.

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      • #33
        Originally posted by AtlantisCiv
        My request for the ability to DoW before the historic date in the fistoric option was to retain all the historical characteristics. There is a difference between my request and going for option 3.
        I know what you mean. Hmmm......... I'll think on it.

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        • #34
          Re: Re: RtW: Add-On Pack 1

          Originally posted by MoonWolf
          Have to try this one


          I might be wrong, but I thought oil platforms weren't developed before after the war?
          I've done it differently for the next beta version. No platform, but still you can get oil in Canada and the Isles.

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          • #35
            Originally posted by Dale
            Bombardment:

            Glad you're having fun.

            With the nukes, did an enemy spy wipe out your uranium mine? I've noticed allied spies like to target them.

            Also did you lose a chain reactor? That will also stop production of nukes.
            Nope, I have 4 resources uranium and all buildings in the city. Both nuclear weapons are disabled, no red messages in the building info in this city. Other cities showing the missing part, chain reactor and/or Uran if they are not connected to the empire.

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            • #36
              Current change log for the up-coming beta 2.

              RtW Add-on Pack 1 Change Log:

              - NEW: Full Intro Movie (with two types of music at random)
              - NEW: Cutscene Movies (two for each theatre)
              - NEW: Code Breaker (improved C3I & logistics)
              - NEW: Anti Tank Gun (early artillery)
              - NEW: Tank Destroyer (tank guns & destroyers)
              - NEW: Hitler & Hirohito added
              - NEW: USSR invades Poland! (fortnight 2 September 1936)
              - NEW: UU graphics (most, some units don't have any)
              - NEW: Captured cities gain 500 culture

              - CHANGE: Can now play ALL nations
              - CHANGE: MP enabled
              - CHANGE: Moved intro text before Dawn of Man (instead of turn 1)
              - CHANGE: Moved mode chooser to turn 1 (instead of turn 2)
              - CHANGE: Infantry get bonus versus siege units
              - CHANGE: Siege get bonus versus armor
              - CHANGE: Armor get no bonus versus other types
              - CHANGE: Anti Air get bonus versus air
              - CHANGE: Iberia now called Nationalist Iberia
              - CHANGE: China now called Peoples Republic of China
              - CHANGE: German flag now swastika
              - CHANGE: Unit costs (EG: tanks more expense)
              - CHANGE: PzIV's slightly nerfed
              - CHANGE: Cavalry moves = 3 (was 2)
              - CHANGE: Broadcast towers gives loads of espionage benefits now (and generate Great Spys)
              - CHANGE: Bitter Winter affected area increased (as intended originally, but with turn-speed slowdown)
              - CHANGE: Nations don't speak American any longer, speak their language (or closest)

              - BUGFIX: Spies now invisible
              - BUGFIX: Sea trade routes fixed (oil fix)
              - BUGFIX: People's Republic of China now Republic of China (with correct flag)
              - BUGFIX: BF-109 fighter now before FW-190
              - BUGFIX: Chairman Zedong now Chairman Mao
              - BUGFIX: Anti Air units can now be put into Interception mode correctly
              - BUGFIX: Destroyers cannot bombard
              - BUGFIX: Winter terrains fixed

              - New Civs: Arabia, Austria, Brazil, Canada, Central America, Czechoslavakia, Ireland, Mexico, New Zealand, Persia, Republic of China, Republican Iberia, South Africa, South America
              - New Leaders: Chancellor Hitler, Emperor Hirohito, King Ibn Saud, King Pahlavi, President Azana, President Batista, President Benes, President Cardenas, President Hyde, President Chiang, President Miklas, President Ortiz, President Vargas, Prime Minister King, Prime Minister Savage, Prime Minister Smuts

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              • #37
                Pacific War
                Maybe this isn't the place, but some of the points might be relevant for War in Europe.

                Tried Pac War until c1947 without US taking any major offensive. USA seems to weak compared to others and colonies and Dominions (ie Australia) too strong. Also no Canada - theres enough space. A few more US cities would be appropriate plus those for Canada.

                Alaska needs at least 1 US city. How do you get to use the oil resources in Alaska anyway? Should there be the equivalent of the colonies in civ III that allow resources outside areas of influence to be used?

                US should start with industry 4 anyway since it was way ahead of the others in production capacity.

                Perhaps what I have suggested should be at least 1 option open to the user.

                Europe War
                Hope for the final version of War in Europe.....
                No seperate Austria and Anschluss yet.
                No Memel yet.
                No seperate Czechoslovakia yet.
                These are key stages to war.
                Also smaller countries can build too many units they wouldn't have had. This brings me to a BIG point about this and Civ in general. It should be able to allow military equipment trading. I think it could work like this...
                A country produces military units and when they are completed and additional button should enable them to be placed 'For Sale' / 'Trade' and then are listed in the trading window whenever that appears for that country.
                Having placed units / equipment there, then they could be given, sold or bartered like any other resource / city, etc.

                How about trying this in the RTW series?
                Only US, UK, France, Germany, Czechoslovakia, Poland, Sweden and Russia would be able to produce armoured units (for example - similar restriction and warships and aircraft). All other countries would have to try and buy from these mentioned. Could provide a very interesting input to the whole diplomacy / relations between countried part of the game.
                How about it?

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                • #38
                  Forgot to add Italy to the armoured unit producers

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                  • #39
                    @AtlantisCiv
                    In some scenarios there is already a mercanary feature where you can buy units. Anyway, this will not stop the ai not to use them. Try to play the small civs in RTW, no chance to keep up the research and build an army at the same time. No problem for the ai, sometimes you get the feeling the have research, culture an espionage on 100% on higher level of difficulty. The only improvement of the ai in BtS seems to be that it cheats even more . .

                    About the missing countries, the map is to small to add them all. A giant world map would be nice but not for the perfomance

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                    • #40
                      I wasn't thinking mercenaries.
                      I was thinking arms trading as well as all the other trading. I think it would be very appropriate for the RTW scenario as I described and an interesting addition to Civ IV in general.

                      I take the point about map size, but since Dale has already made allowance for most of these civs in the Beta test list earlier on I was thinking he had in mind adding these civs anyway.

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                      • #41
                        CIV-SPECIFIC GREAT PEOPLE Description: In standard Civ 4 whenever a great person is born, the game draws from a single list for every civ to generate a name for that person, based on GP type. In this mod, every civilization now has its own unique lists of GP which it will use instead of the...


                        dale, that would seem to suggest you could fix having Gen. Patton born in Germany, wouldn't it?

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                        • #42
                          Dale, while playing as Germany, my army (from size in Demographics) is approaching half of my population. This is a few months before the war begins. Do you think you raise the amount of people per citizen to reflect actual populations?
                          USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
                          The video may avatar is from

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                          • #43
                            well done Dale

                            well done indeed
                            Gurka 17, People of the Valley
                            I am of the Horde.

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                            • #44
                              Hi Dale

                              questions:
                              I think the missing of Hitler in the official german release is a consession to german history and law*, isnt it?

                              What kind of scenarios are planned for the future? some smaller cut offs of the WWII, like Africa or Malta?

                              Would it be possible to make a defense game goal? like "defend XYZ for 50 turns".

                              bugs:
                              not really a bug, but a little bit annoying. if a unit has this "snow moving ability" the unit information (terrain) is too long.


                              Thanks a lot for this great mod.
                              E.



                              *hint for non-german players. it might be historical correct that Stalin and Mao killed many more people than Hitler but otherwise lots of german will get almost a heart attack if you just say "Hitler". this fact is going so far, that many satirical make that a subject of discussion.

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                              • #45
                                Hitler is gone from the official release lof all versions.
                                USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
                                The video may avatar is from

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