Consider: you need at least one civ for every group that could potentially have independent foreign policy. After that, you want to split civs up based on what the player will do with them - and what the player wants to do, as far as I can tell, is lead some sort of campaign. At least, I've never found it fun to move a few units along supporting someone else's attack. Canada would not have a separate foreign policy from the UK (given the depth with which you can model WWII in Civ), so that doesn't require it to be separate. In addition, its troops would just be fighting right next to a bunch of British (and possibly American) units. There's no option for the player to really spearhead the campaign.
OTOH, there's pleny of room for an Oz/NZ combo to do its own thing in the Pacific, as I mentioned earlier.
OTOH, there's pleny of room for an Oz/NZ combo to do its own thing in the Pacific, as I mentioned earlier.
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