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  • Originally posted by Will9
    It helps very much too. I would much rather have my seige units pull out once they've done some damage.
    Pulling out

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    • there's a joke there, but I won't go there.

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      • so with all these new things to build, will there be more years to build it in? or will production be increased, or buildings made cheaper?

        the big concern for me, is I'll never build any of these things because there will be no time. especially in the modern age when you have to go balls to the wall for the spaceship or you will lose.

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        • There are more turns to the game now.
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • Originally posted by Dis
            there's a joke there, but I won't go there.
            I think you just did...implicitly.
            "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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            • i looked at ign hands-on, and i have a question..it seems, that, unlike religions, which have an indirect drawback of making you vulnerable to heretic coalitions of the willing, corporations and branches actually do cost when you establish them. also, what are those red circles...happiness penalty when you establish a branch?

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              • Those red circles I assumed to be commerce reduced from the city!
                I have read that you prefer to spread your corp. offices to other civs' cities, not your own. It seems that if you spread to your own cities, you are to some extent just redistributing your commerce/gold, not generating it anew.

                Once you create a corporation, you can create corporate executives and spread the company to other cities. There, the corporation can generate gold or extra production in that city, but there's also a price. Each corporation sucks up gold and resources in each city, so the effects can balance each other out. However, the key is to not spread your corporations in your territory but in someone else's lands. That way, you get to reap the profits while someone else's city pays the costs. It that sounds unfair, you can protect yourself by switching your government to communism, thus eliminating all private property or use of the mercantilism civic, which nullifies the effect of foreign corporations.
                Addendum: From the IGN screenshots, it appears that different corporations have different affects on hammers, culture & commerce in the corp.'s (or your?) cities. E.g., +8 hammers (constant) but a cost of 23-29 commerce; another corp +fewer hammers, +culture, -commerce.
                Last edited by Jaybe; June 22, 2007, 23:55.

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                • Originally posted by Dis
                  the big concern for me, is I'll never build any of these things because there will be no time. especially in the modern age when you have to go balls to the wall for the spaceship or you will lose.
                  It could be worse! You could have built everything meaningful for a city and have just gold or research to produce. I've been there, and it's a drag when I have to do it excessively.

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                  • The red circles are the location of the event... tundra - ice sculpture & Corinth - blacksmith

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                    • Originally posted by Solver
                      AP obsoletes with Mass Media, not Communism.



                      Defending planes can now intercept multiple times per turn.
                      bout time !!

                      is the special building changed for "America" ?
                      anti steam and proud of it

                      CDO ....its OCD in alpha order like it should be

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                      • I've got a few questions regarding espionage:

                        1) Espionage is its own slice of the commerce pie, one of four now. As such, the others will have less to themselves. So, given that we will, on average, have less to spend on research, and there are several new techs, will technology costs be reduced?

                        2) As espionage is now one of the four divisions of commerce, will there be buildings that increase espionage, such as the library for science, the grocer for gold, etc.?

                        3) Will cities that generate more espionage (through commerce and espionage buildings) be tougher to spy on than cities that generate less? Or is it strictly a nationwide effect?
                        "My nation is the world, and my religion is to do good." --Thomas Paine
                        "The subject of onanism is inexhaustable." --Sigmund Freud

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                        • I can't answer A) and C), but for B) the answer is yes.

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                          • Originally posted by Guynemer
                            3) Will cities that generate more espionage (through commerce and espionage buildings) be tougher to spy on than cities that generate less? Or is it strictly a nationwide effect?
                            From the look of things, your espionage efforts are compared to the target civs espionage efforts, meaning the more EP's you got compared to any given civ that tries to spy on you, the more difficult and costly spying on you is for them... and vice versa of course.

                            As on you mentioning of four divisions of commerce, I haven't noticed a culture slider at all on the new screenshots sofar, even in those where Physics and more modern techs are researched. I'm starting to think the culture slider is removed for the espionage one.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

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                            • Originally posted by Guynemer
                              1) Espionage is its own slice of the commerce pie, one of four now. As such, the others will have less to themselves. So, given that we will, on average, have less to spend on research, and there are several new techs, will technology costs be reduced?
                              More turns will be added. And I wouldn't mind if the later ages last a bit longer.

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                              • Originally posted by GeoModder
                                As on you mentioning of four divisions of commerce, I haven't noticed a culture slider at all on the new screenshots sofar, even in those where Physics and more modern techs are researched. I'm starting to think the culture slider is removed for the espionage one.
                                The culture slider can be seen on almost any IGN screenshot. It's not on some Gamespot screenshots but you can skip Drama.
                                Last edited by Nacht; June 23, 2007, 17:48.

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