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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Take out the red items in the diplo menues. Everything has a price. Even if they said you don't have enough for that.
I don’t mind that some things aren’t up for negotiation. But I would like the option to check things in my menu that weren’t open for discussion to even the playing field a bit and streamline the process having to go through turn after turn of pointless diplomacy on items I won't trade. Perhaps it could be set up so that the human takes an overall diplomatic hit from all the AI civs: "Your trade policies are protectionist" or some sort of thing, instead of this taking hit after hit on every demand.
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
I forgot to mention it, but you should also be able to trade manufactured goods. IE, you have the tech to build a tank and low ranking civ (without that tech) could use a couple in their war. You build it and sell it to them for a tidy sum. Would also be a good idea to strengthen your vassal states without giving them valuable techs.
You should be milking your vassals for their money and resources anyway, so you can always "gift" a few extra units they can't build yet. Then you don't have to pay the upkeep, and hopefully, they'll use those tanks(or whatever) to help soften up the enemy (and then you come in).
Who says they have to be manual? The game now establishes routes automatically. All that needs to be done is have a unit that shuttles back and forth to both cities.
Originally posted by Willem
Who says they have to be manual? The game now establishes routes automatically. All that needs to be done is have a unit that shuttles back and forth to both cities.
This requires even more management than CivII trade routes since you'll need to escort such a unit.
Last edited by Thedrin; September 26, 2006, 06:18.
And a seperate "religius" tech tree (wich is interconected with the regular one on important concepts like theology,mysticism and philosophy) where you can "shape" the religions wich you control (holy city)- in a similar fashion like the popes of the middle ages or other theocrats.
And a realistic nationality and ideology model.
I'm not buying BtS until Firaxis impliments the "contiguous cultural border negates colony tax" concept.
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
Many has tried that IRL, always without succeeding and often with disastrous results.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Originally posted by LordShiva
I want to be able to turn off religion.
Why? I think that's one of the best additions in Civ 4, it adds alot to the diplomacy in a game. Now if they could just come up with a politically correct way of making religions have traits that affect your civ, like civics do.
I have many requests. And some of these you've possibly seen me post in these forums before.
1. I want any city to be able to collect resources from essentially any tile in the nation's territory with a few exceptions.
1a. No two cities may collect from the same tile.
1b. No city may collect from a tile occupied by another city.
1c. If it takes longer than a certain period of time for a civillian unit to get from a city to a certain tile and back, extra units of population will be necessary to carry the resources the extra distance while the first unit goes back to famring or mining or whatever.
1d. If a tile can't be reached by civillians, it those civillians can't collect from it.
2. I want it where eventually, any tile on the planet can be occupied by a mobile unit. I want workers able to pave roads over mountain ranges and explorers that can trek across Antarctica. However, I also want it to take some extra effort to make those feats a reality.
3. I want it possible to take multiple turns to cross into an adjacent tile if it's rugged enough and the unit is slow enough. Like a warrior may take two turns walking through forests or hills, or five turns over a mountain.
4. I'd like to see a shperical map. Or at least something very similar. Months ago, I designed a pattern for how any number of tiles could be arranged into a sphere. A visual display and a meaty description can be found here. If for some reason that pattern can't be created by even the best programmers, I'd like to instead have a map involving a hex grid, possibly with the pre-game option of a toroidal map like in Call to Power (as unrealistic as that would be).
5. I think it's time that a few new technological advances be added to the end of the tech tree. Candidates I personally suggest are neural interface and nanotechnology.
6. I suggest there be more than one branch of future technology. I also suggest that people be unable to go very far on one branch without going some distance on other branches.
7. I'd like to see each unit of population follow a specific religion (if any).
8. I want other nations to have real incentives for liking or hating the players for having certain civics or state religions. If my neighbor and I are both running theocracy but he/she's Taoist and I'm Confucianist, I want the non-heretic populations to get a little angry at each other and show a bit less tendency toward weariness of war against each other.
9. One thing that has always bothered me in Civ games is the idea of getting wiped out and therefore kicked out of the game. Because of this, I'd like to see a pre-game option to have eliminated players restarted. In the early game before all the worthwhile territory (anything offering surplus food) is taken, the restarted player may start over as far away from hostile neighbors as possible. After all the farmland has been taken, a restarted player would arise from whatever nation is the least stable. Either way, diplomatic relations should be reset. Now in real life, the fall of an empire tends not to cause its respawning somewhere or a sudden civil war somewhere. Because of this, players should obviously be able to turn off the option to restart eliminated players.
10. I'd like the creators to find the courage to finally jump over the fearsome hurdle of controversy and add Adolf Hitler to the game. Especially if Mao and Stalin (who each killed more people) are going in there, as well.
Now what would be really cool is if all that somehow turned out not to be too much to request. But if any of these fail to show up in Civ5, I can still ask for them again in hopes that they show up in Civ6.
Known in most other places as Anon Zytose.
+3 Research, +2 Efficiency, -1 Growth, -2 Industry, -2 Support. http://anonzytose.deviantart.com/
Originally, I was absolutely amazed with Civilization 4. It is a huge improvement of Civilization 3, just as 3 was a huge improvement over 2 (never played the original). But I got bored when the AIs were starting with a ton of extra crap. It just isn't fun. The AI has to get better. I know this is probably the most difficult thing a game designer can do, but it just has to happen.
The new idea of multiple leaders is great, but they didn't take it far enough. They (who exactly is "they", firaxis?) should innundate the game with leaders as well as more leader traits. I think the game should be made vastly different with different leaders. Adolph Hitler and Winston Churchill should both be added to the game. I would love to see a ton more Chinese and Egyptian leaders from the various dynasties. I would like to see King Arthur added to the game. And a ton of other guys too.
The Vikings need to come back. And I want to see the Holy Roman Empire or even perhaps the Catholic Church itself come on the scene with some kick @S missionaries. Let the Jews come along too. Out in the Dutch because of their domination in the East Indies. We need the Phonecians. Hell, and the Pelyponesians too. Oh and the Byzantine empire, duh. Why not the Huns too? Just let everyone who ever was great or even close to it join the game.
As you may have been able to guess, I want more special units too. The Americans should have the several modern special units and a special rifleman. The Germans should have some kind of Germanic Barbarian unit. The English should have Man o' Wars and either Round Table knights or early tanks. The mongols, of course, would have a single special unit which would pack a ginormous punch. And the Arabs should get specail terrorsits/carbombers (these should be added for everyone) which would work like privateers. I'm sorry Arabs, but it's everybody's going to have them, you guys are just going to have the best ones, because you ******* do.
As for non-special units, I want to see various spy type units throughout the game. And I'd love to see massive battles where you enter a sub screen and the lines are drawn up and you plan and see a well-devoloped attack, almost like rts except it's all planned out beforehand. A system could be used here so that various waves of different types of units would have different effects even with the same stregth, because I still do a lot of stacking of same-type units even with the new combat system.
And, most revolutionary, I want to see the city based system done away with entirely. The game a new system where cities would be part of a much more complex infrastructure that would include all manner of various trades. Besides being tile and improvement based, it should be trade (as in occupation)-based. The new system would make you much more flexible as far as where cities and other things could be in relation to one another, put it would but a vastly bigger emphasis on the population points and do away with workers and settlers entirely. It needs a 300 page treatise to really explain, but you can kind of get an idea of what I'm talking about.
And I would do a ton of other things so that the game would be barely recognizable. But, at heart of course, it would still be good ol' civilization.
The stories of King Arthur are myth. What's more they are myth from a time when England was something of a backwater - not a regional (as in western European) power.
And, most revolutionary, I want to see the city based system done away with entirely. The game a new system where cities would be part of a much more complex infrastructure that would include all manner of various trades. Besides being tile and improvement based, it should be trade (as in occupation)-based. The new system would make you much more flexible as far as where cities and other things could be in relation to one another, put it would but a vastly bigger emphasis on the population points and do away with workers and settlers entirely. It needs a 300 page treatise to really explain, but you can kind of get an idea of what I'm talking about.
I'd like to see this in a game too but it would no longer be civ. It sounds to me like you're looking for a completely different game - civ is just the closest to that game that you've found.
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