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Loud Distortion/White Noise Bug? FIX Here.

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  • #31
    I'm readying some bananas for shipping just in case...
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

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    • #32
      I've got it. I clicked onto a group of bombers and was blasted by the noise. Irritating.

      System Information
      ------------------
      Time of this report: 8/2/2006, 20:15:18
      Machine name: ARSENAL
      Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
      Language: English (Regional Setting: English)
      System Manufacturer: HP Pavilion 061
      System Model: PW525AA-ABA A844N
      BIOS: BIOS Date: 11/12/04 10:43:35 Ver: 08.00.10
      Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
      Memory: 2040MB RAM
      Page File: 269MB used, 3141MB available
      Windows Dir: C:\WINDOWS
      DirectX Version: DirectX 9.0c (4.09.0000.0904)
      DX Setup Parameters: Not found
      DxDiag Version: 5.03.2600.2180 32bit Unicode

      -------------
      Sound Devices
      -------------
      Description: Realtek HD Audio rear output
      Default Sound Playback: Yes
      Default Voice Playback: Yes
      Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0880&SUBSYS_08800000&REV_0905
      Manufacturer ID: 1
      Product ID: 100
      Type: WDM
      Driver Name: RtkHDAud.sys
      Driver Version: 5.10.0000.5123 (English)
      Driver Attributes: Final Retail
      WHQL Logo'd: Yes
      Date and Size: 4/15/2005 18:05:42, 2564032 bytes
      Other Files:
      Driver Provider: Realtek Semiconductor Corp.
      HW Accel Level: Full
      Cap Flags: 0xF5F
      Min/Max Sample Rate: 100, 192000
      Static/Strm HW Mix Bufs: 33, 32
      Static/Strm HW 3D Bufs: 33, 32
      HW Memory: 0
      Voice Management: No
      EAX(tm) 2.0 Listen/Src: Yes, Yes
      I3DL2(tm) Listen/Src: Yes, Yes
      Sensaura(tm) ZoomFX(tm): No
      Registry: OK
      Sound Test Result: Not run
      "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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      • #33
        Originally posted by jcontre905
        awesome i havent had any sound glitches since making the change.

        /signed

        Comment


        • #34
          Originally posted by Tattila the Hun
          Man, have I got a fix for you guys...

          There's a typo (?) in Audio3dscripts.xml, in Firaxis Games\Sid Meier's Civilization 4\Warlords\Assets\XML\Audio-folder. Search for "yawn".


          Notice how iMinvolume in "AS3D_UN_YAWN_VOX_LOW" is actually larger than iMaxvolume. Replace 75 with 50 or something, and the guy yawns as he should. (Wasn't a scratch, after all...)

          Yummy banana.
          Tattila has definitely earned his Banana!

          Hadn't yet encountered this bug in game (fortunately), but tested it by starting a new one, going into world builder and placing a half a dozen SAM units around my city - and sure enough, the fidget -> horrible sound causal relationship was promptly observed!

          Went into the XML file, edited it, and tried the same new game-> world builder -> instant fidgeting SAM army test. Result: problem corrected - my SAM's fidget quietly again!

          One thing to add to Tattila's solution - I actually went into the Civ4 XML files to check the corresponding values for the yawn-sound in the vanilla game. The values were:
          iMinVolume: 45
          iMaxVolume: 70


          So that's what I edited them to in the Warlords XML file.

          Perhaps it would be a time for someone (mod or Tattila?) to start a new thread titled something like "SOUND BUG SOLVED", with this solution, and make it a sticky?

          I just reported this to Firaxis - giving credit for the solution where credit was due of course: Tattila and the Apolyton forums!
          Only the most intelligent, handsome/beautiful denizens of apolyton may join the game :)

          Comment


          • #35
            I bask in glory.
            I've allways wanted to play "Russ Meyer's Civilization"

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            • #36
              Cheers Tattila you rock!!!!!

              Comment


              • #37
                Originally posted by bahoo

                If you haven't heard the sound, be glad, it's about enough to put you into a cardiac arrest when you first hear it.
                Oh no. Firaxis is gonna get Congressional Hearing'd.

                "Are you aware, Mr. Meier, that a video game with your name on it is causing heart attacks among the American people?"
                "The human race would have perished long ago if its preservation had depended only on the reasoning of its members." - Rousseau
                "Vorwärts immer, rückwärts nimmer!" - Erich Honecker
                "If one has good arms, one will always have good friends." - Machiavelli

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                • #38
                  Originally posted by Tattila the Hun
                  There's a typo (?) in Audio3dscripts.xml, in Firaxis Games\Sid Meier's Civilization 4\Warlords\Assets\XML\Audio-folder. Search for "yawn".

                  Notice how iMinvolume in "AS3D_UN_YAWN_VOX_LOW" is actually larger than iMaxvolume. Replace 75 with 50 or something, and the guy yawns as he should. (Wasn't a scratch, after all...)
                  Nice catch.

                  But looking at the file... that "70" should actually be "100" for the iMaxvolume.

                  Edit: or what MightTiny said...
                  iMinVolume: 45
                  iMaxVolume: 70
                  Last edited by Stuie; August 4, 2006, 08:09.
                  "Stuie has the right idea" - Japher
                  "I trust Stuie and all involved." - SlowwHand
                  "Stuie is right...." - Guynemer

                  Comment


                  • #39
                    Originally posted by Tattila the Hun
                    Man, have I got a fix for you guys...

                    There's a typo (?) in Audio3dscripts.xml, in Firaxis Games\Sid Meier's Civilization 4\Warlords\Assets\XML\Audio-folder. Search for "yawn".


                    Notice how iMinvolume in "AS3D_UN_YAWN_VOX_LOW" is actually larger than iMaxvolume. Replace 75 with 50 or something, and the guy yawns as he should. (Wasn't a scratch, after all...)
                    Fantastic work Tattila the Hun (and the rest). This fix worked perfectly!

                    Not had that blast of static since I did the fix.

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                    • #40
                      How could this thread not get stickied?

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                      • #41
                        I've had this sound effect as well but never use SAM units at all (don't like them and have never found a need for them). What gives?
                        My modern armies are made up of tanks, artillery, marines and later mech inf/modern tanks.
                        I do use bombers, I don't use spies.

                        Also this distortion is murder on people using headphones :/
                        No Fighting here, this is the war room!

                        Comment


                        • #42
                          You enemies tend to use them. If you can see a SAM-unit, you can hear them, too... (ow...)
                          I've allways wanted to play "Russ Meyer's Civilization"

                          Comment


                          • #43
                            Originally posted by Slippery Jim
                            How could this thread not get stickied?
                            ...Or better yet, a new thread that summarizes the solution should be made, and THAT stickied. A thread with a title that tells you it's got the solution... if this thread was stickied, then probably many people encountering the bug wouldn't know that this thread isn't just about lamenting the deploraple condition of our tortured ears, but that that the solution lies within!
                            Only the most intelligent, handsome/beautiful denizens of apolyton may join the game :)

                            Comment


                            • #44
                              Originally posted by Tattila the Hun
                              Man, have I got a fix for you guys...

                              There's a typo (?) in Audio3dscripts.xml, in Firaxis Games\Sid Meier's Civilization 4\Warlords\Assets\XML\Audio-folder. Search for "yawn".


                              Notice how iMinvolume in "AS3D_UN_YAWN_VOX_LOW" is actually larger than iMaxvolume. Replace 75 with 50 or something, and the guy yawns as he should. (Wasn't a scratch, after all...)

                              Yummy banana.
                              Hmm, that's not the case for me, as mine is already at 45 and 70 for the low ... hrm. Interesting file to look at though, will look at it some more ...
                              <Reverend> IRC is just multiplayer notepad.
                              I like your SNOOPY POSTER! - While you Wait quote.

                              Comment


                              • #45
                                There is a file that looks very similar to that one. Maybe check twice (I believe it was the second file down in the folder)? It wouldn't make sense for you to have a different file...but who knows?
                                I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                                "Yin": Your friendly, neighborhood negative cosmic force.

                                Comment

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