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  • Loud Distortion/White Noise Bug? FIX Here.

    A few days ago I posted about a loud distortion noise during the late stages of a Warlords game, which seems to come at random--albeit, regular--intervals, and which fades out after a few seconds. Several other people began reporting the problem in the Occassional Game Hiccup thread. At first I didn't think so many others would be reporting the same problem; in hindsight, I should have created a new thread. Better late than never.

    Yin26 reports that Alex (Firaxis Software Engineer) is aware of this problem and is working toward solving it. This is difficult as the problem does not seem easily reproducable from save files, although I've provided mine to Alex.
    Originally posted by yin26
    Alex is aware of the issue, but since we can't seem to reproduce it reliably, this one might take time to fix. Please continue to post any of your findings. For example, a few of us have already taken to listening to all sounds individually to listen for a single corrupt file, but that doesn't seem to be it. Most likely it's two or more sounds playing at exactly the same time or something? Of course, Spock can read the tech discoveries on top of himself, so who knows...
    In an effort to help as much as possible, I thought it made sense to post this poll and establish this new thread so more people are likely to give feedback. Please don't vote unless you've played at least one complete Warlords game (the sound seems more common in the end-game stages).

    So far Akaoz, jdchambe, nauris, phlucas, Shogun Gunner, monkspider, MasterDave, and I have encountered and reported this problem. I encourage anyone else who has experienced this, or who has thoughts on its nature, to post here.
    166
    No, it's never occurred
    17.47%
    29
    I think once or twice, but not regularly
    23.49%
    39
    Yes, regularly throughout the game
    6.63%
    11
    Yes, regularly during the late game (1900AD+)
    47.59%
    79
    Bananas don't make noise
    4.82%
    8
    Last edited by rjwoer; July 31, 2006, 16:41.
    One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
    "Oh my God, what a fabulous room. Are all these your guitars?"

  • #2
    Good idea. Thanks for the thread. One theory is that this is tied to the SAM unit somehow. The noise does sound a bit like a rocket launching. Others think this appears after spies...but we all agree this happens in the late game, so it's (clearly?) era-specific.

    I posted at the Firaxis board that, in fact, this noise will happen even if I just leave the computer alone (in the end game). So are unit noises repeating during that time? Is it something to do with the background music? Theories abound.

    The first one to sort it out wins a banana!
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

    Comment


    • #3
      By the way, since this is a sound issue, let's post our sound card information. To get at this information (a ton of great information, actually), go to Start --> Run --> type 'dxdiag' without the quotes --> wait for the diagnostic to finish --> click 'save all information' to a .txt file. Here is my audio setup:

      Code:
      ------------------
      System Information
      ------------------
      Time of this report: 6/19/2006, 01:22:08
             Machine name: KCM33HOME
         Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
                 Language: English (Regional Setting: English)
      System Manufacturer: Dell Inc.                
             System Model: OptiPlex GX280               
                     BIOS: Phoenix ROM BIOS PLUS Version 1.10 A08
                Processor: Intel(R) Pentium(R) 4 CPU 3.20GHz (2 CPUs)
                   Memory: 3070MB RAM
                Page File: 432MB used, 4012MB available
              Windows Dir: C:\WINDOWS
          DirectX Version: DirectX 9.0c (4.09.0000.0904)
      DX Setup Parameters: Not found
           DxDiag Version: 5.03.2600.2180 32bit Unicode
      
      -------------
      Sound Devices
      -------------
                  Description: Sound Blaster Live! 24-bit
       Default Sound Playback: Yes
       Default Voice Playback: Yes
                  Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_10071102&REV_00
              Manufacturer ID: 1
                   Product ID: 100
                         Type: WDM
                  Driver Name: P17.sys
               Driver Version: 5.12.0001.0512 (English)
            Driver Attributes: Final Retail
                  WHQL Logo'd: Yes
                Date and Size: 7/7/2005 17:14:30, 1389056 bytes
                  Other Files: 
              Driver Provider: CREATIVE
               HW Accel Level: Full
                    Cap Flags: 0xF5F
          Min/Max Sample Rate: 4000, 96000
      Static/Strm HW Mix Bufs: 64, 63
       Static/Strm HW 3D Bufs: 64, 63
                    HW Memory: 0
             Voice Management: Yes
       EAX(tm) 2.0 Listen/Src: Yes, Yes
         I3DL2(tm) Listen/Src: No, No
      Sensaura(tm) ZoomFX(tm): No
                     Registry: OK
            Sound Test Result: Not run
      Last edited by yin26; August 1, 2006, 06:13.
      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

      "Yin": Your friendly, neighborhood negative cosmic force.

      Comment


      • #4
        For the first time, it's just happened to me four times in the space of twenty seconds (1963 AD). No kidding. The volume of the distorition is still outrageously louder than the game volume (which I'm forced to turn almost all the way down), but the length of the distortion has decreased. Strange. There seems to be no rhyme or reason to it.

        Although I am beginning to think the error happens (only?) when a unit is selected. Or that selecting units "encourages" the error, makes it more likely. Right now I've got a group of five selected and the deafening noise just keeps on coming.

        Save file attached.

        Originally posted by yin26
        One theory is that this is tied to the SAM unit somehow. The noise does sound a bit like a rocket launching. Others think this appears after spies...but we all agree this happens in the late game, so it's (clearly?) era-specific.
        Yin, yes it does sort of sound like a rocket launching. Interesting theory. It will be wonderful when this is finally solved, because the bug is really ... well ... bugging me. It has quite a negative impact on the late game experience (scares the **** out of me every time it happens!). No spies yet for me in this case. Hmmm.
        Attached Files
        One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
        "Oh my God, what a fabulous room. Are all these your guitars?"

        Comment


        • #5
          Excellent idea.

          ------------------
          System Information
          ------------------
          Time of this report: 8/1/2006, 13:23:04
          Machine name: RJW_LAPTOP
          Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
          Language: English (Regional Setting: English)
          System Manufacturer: Hewlett-Packard
          System Model: Pavilion dv4000 (PC253AV)
          BIOS: Ver 1.00PARTTBLX
          Processor: Intel(R) Pentium(R) M processor 1.60GHz
          Memory: 502MB RAM
          Page File: 247MB used, 979MB available
          Windows Dir: C:\WINDOWS
          DirectX Version: DirectX 9.0c (4.09.0000.0904)
          DX Setup Parameters: Not found
          DxDiag Version: 5.03.2600.2180 32bit Unicode

          -------------
          Sound Devices
          -------------
          Description: SoundMAX Digital Audio
          Default Sound Playback: Yes
          Default Voice Playback: Yes
          Hardware ID: PCI\VEN_8086&DEV_266E&SUBSYS_3081103C&REV_04
          Manufacturer ID: 65535
          Product ID: 65535
          Type: WDM
          Driver Name: smwdm.sys
          Driver Version: 5.12.0001.5240 (English)
          Driver Attributes: Final Retail
          WHQL Logo'd: Yes
          Date and Size: 9/1/2004 12:17:46, 259648 bytes
          Other Files:
          Driver Provider: Analog Devices
          HW Accel Level: Full
          Cap Flags: 0xF5F
          Min/Max Sample Rate: 100, 192000
          Static/Strm HW Mix Bufs: 33, 32
          Static/Strm HW 3D Bufs: 33, 32
          HW Memory: 0
          Voice Management: Yes
          EAX(tm) 2.0 Listen/Src: Yes, Yes
          I3DL2(tm) Listen/Src: Yes, Yes
          Sensaura(tm) ZoomFX(tm): Yes
          Registry: OK
          Sound Test Result: Not run

          [EDIT: I was retarded and posted the wrong system specs initially (for my desktop, which I use to Apolyton, not my laptop, which I use to play!). I have made the correction]
          Last edited by rjwoer; August 1, 2006, 16:26.
          One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
          "Oh my God, what a fabulous room. Are all these your guitars?"

          Comment


          • #6
            I downloaded the file that attached to post #4 in this thread and tried to load it. When doing so, Warlords terminates with the following error message:

            Microsoft Visual C++ Runtime Library

            Runtime Error!

            Program: ...Civ4Warlords.exe

            This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information.


            I downloaded the file a second time and rebooted my PC. Still get the same error message.

            Can anyone else open the game save?

            BTW, I have not seen (rather, heard) the problem.

            Petek
            "The avalanche has already started. It is too late for the pebbles to vote."
            -- Kosh

            Comment


            • #7
              Same exact problem here, Very frustrating. I had no problems at all with Civ 4 Vanilla

              -------------
              Sound Devices
              -------------
              Description: SB Audigy 2 ZS Audio [CCC0]
              Default Sound Playback: Yes
              Default Voice Playback: Yes
              Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20061102&REV_04
              Manufacturer ID: 1
              Product ID: 100
              Type: WDM
              Driver Name: ctaud2k.sys
              Driver Version: 5.12.0001.0445 (English)
              Driver Attributes: Final Retail
              WHQL Logo'd: Yes
              Date and Size: 8/6/2004 17:43:26, 366384 bytes
              Other Files:
              Driver Provider: Creative
              HW Accel Level: Full
              Cap Flags: 0xF5F
              Min/Max Sample Rate: 4000, 192000
              Static/Strm HW Mix Bufs: 64, 55
              Static/Strm HW 3D Bufs: 64, 55
              HW Memory: 0
              Voice Management: Yes
              EAX(tm) 2.0 Listen/Src: Yes, Yes
              I3DL2(tm) Listen/Src: No, No
              Sensaura(tm) ZoomFX(tm): No
              Registry: OK
              Sound Test Result: Not run


              I hope they can figure out what is causing this, Playing this game without the music and sound effects is dissapointing.

              Comment


              • #8
                Originally posted by yin26
                Good idea. Thanks for the thread. One theory is that this is tied to the SAM unit somehow. The noise does sound a bit like a rocket launching. Others think this appears after spies...but we all agree this happens in the late game, so it's (clearly?) era-specific.

                I posted at the Firaxis board that, in fact, this noise will happen even if I just leave the computer alone (in the end game). So are unit noises repeating during that time? Is it something to do with the background music? Theories abound.

                The first one to sort it out wins a banana!
                It started happenning to me before any player in the game had finished researching Rocketry, so that seems to rule out the SAM.

                Spies still seem a possibility at least. I didn't build any spies in my game where the problem happenned a lot, but the AI built lots of them.

                I can give more information: I've played three games to completion.

                first game (standard map size, standard game speed, pangea): no sound problems.

                second game (standard map size, standard game speed, continents map): numerous LWN problems, all in the late game. (though I think it started before 1900, it didn't start until after 1800). I reloaded this particular game multiple times from multiple different save points and the problem always eventually started happenning in the late game.

                third game (small map size, quick game speed, fractal map): no problems.


                that's all I've got as far as the conditions under which the problem occurred. as for what it sounds like when it happens: it is very loud, usually through all speakers (though sometimes through onlythe left or only the right), and it always sounds like a white noise source. Though it sometimes appears to have some other effect overlayed on top of it (like a fading echo or some such).
                In a minute there is time
                For decisions and revisions which a minute will reverse.
                - T. S. Eliot

                Comment


                • #9
                  I'll post my sound card details later. As for the volume of the sound: it's loud enough to startle people on the other end of my house through two layers of closed doors at a time when the actual game volume was barely discernable through a single close door.
                  In a minute there is time
                  For decisions and revisions which a minute will reverse.
                  - T. S. Eliot

                  Comment


                  • #10
                    Had my first episode today -- happened as I was clicking the bombard button on my stack of bombers. Then occurred several more times at random (not to imply the first time wasn't random).

                    I'll post my sound card later.

                    Dirty
                    The undeserving maintain power by promoting hysteria.

                    Comment


                    • #11
                      here is my high level system information: not sure if anything is relevant in this, but the directX version might be, so I'm including it.

                      ------------------
                      System Information
                      ------------------
                      Time of this report: 7/31/2006, 21:41:49
                      Machine name: MONSTER
                      Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
                      Language: English (Regional Setting: English)
                      System Manufacturer: Dell Computer Corporation
                      System Model: Dimension XPS
                      BIOS: Phoenix ROM BIOS PLUS Version 1.10 A02
                      Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs)
                      Memory: 2046MB RAM
                      Page File: 495MB used, 3448MB available
                      Windows Dir: C:\WINDOWS
                      DirectX Version: DirectX 9.0c (4.09.0000.0904)
                      DX Setup Parameters: Not found
                      DxDiag Version: 5.03.2600.2180 32bit Unicode


                      here is my sound card information:
                      -------------
                      Sound Devices
                      -------------
                      Description: SB Audigy 4 [CCC0]
                      Default Sound Playback: Yes
                      Default Voice Playback: Yes
                      Hardware ID: PCI\VEN_1102&DEV_0008&SUBSYS_10211102&REV_00
                      Manufacturer ID: 1
                      Product ID: 100
                      Type: WDM
                      Driver Name: ctaud2k.sys
                      Driver Version: 5.12.0001.1164 (English)
                      Driver Attributes: Final Retail
                      WHQL Logo'd: Yes
                      Date and Size: 12/8/2005 11:55:46, 439296 bytes
                      Other Files:
                      Driver Provider: Creative
                      HW Accel Level: Full
                      Cap Flags: 0xF5F
                      Min/Max Sample Rate: 4000, 192000
                      Static/Strm HW Mix Bufs: 64, 61
                      Static/Strm HW 3D Bufs: 64, 61
                      HW Memory: 0
                      Voice Management: Yes
                      EAX(tm) 2.0 Listen/Src: Yes, Yes
                      I3DL2(tm) Listen/Src: No, No
                      Sensaura(tm) ZoomFX(tm): No
                      Registry: OK
                      Sound Test Result: Not run
                      In a minute there is time
                      For decisions and revisions which a minute will reverse.
                      - T. S. Eliot

                      Comment


                      • #12
                        I've had no issues, and are currently running Warlords on my mother in-laws old hunk of ...........

                        Sound Devices
                        -------------
                        Description: SoundMAX Digital Audio
                        Default Sound Playback: Yes
                        Default Voice Playback: Yes
                        Hardware ID: PCI\VEN_8086&DEV_24D5&SUBSYS_01551028&REV_02
                        Manufacturer ID: 1
                        Product ID: 100
                        Type: WDM
                        Driver Name: smwdm.sys
                        Driver Version: 5.12.0001.3650 (English)
                        Driver Attributes: Final Retail
                        WHQL Logo'd: Yes
                        Date and Size: 6/18/2003 18:52:18, 578176 bytes
                        Other Files:
                        Driver Provider: Analog Devices
                        HW Accel Level: Full
                        Cap Flags: 0xB5B
                        Min/Max Sample Rate: 8000, 96000
                        Static/Strm HW Mix Bufs: 1, 0
                        Static/Strm HW 3D Bufs: 0, 0
                        HW Memory: 0
                        Voice Management: No
                        EAX(tm) 2.0 Listen/Src: No, No
                        I3DL2(tm) Listen/Src: No, No
                        Sensaura(tm) ZoomFX(tm): No
                        Registry: OK
                        Sound Test Result: Not run
                        I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

                        Comment


                        • #13
                          Including the system information is a good idea, too. I've edited that back in my post above.
                          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                          "Yin": Your friendly, neighborhood negative cosmic force.

                          Comment


                          • #14
                            Have played one complete Warlords game at a lower level as Victoria so far. Got this sound in the 1700's (which WAS the endgame for me) specifically when clicking on a SAM unit. Continued at other times - although not on the same turn- when activating other SAM units. Other units were active in the same squares on each occasion IIRC

                            Les

                            Comment


                            • #15
                              Another thing has just occured to me which would be interesting to cross reference with others experiences is that I had at least two Warlords units in or around the SAM units when they made the noise. Since the Warlord attached unit is a major difference to the code in CivIV Warlords, maybe this is a logical answer. Anyone else have active Warlords attached when they get the noise?
                              Les

                              Comment

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