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How do you get "hundreds" of beakers per turn?

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  • #46
    Yeah on OCC (= One City Challenge) you never run out of money. With only one city your total maintenance costs never goes above 1 or so. No distance costs, and total number of city costs is not much with 1 city. So you can keep your slider at 100% for the entire game.

    You still make more money then you can spend, because of settled super specialists like priests, merchants and artists who generate money.

    Bureaucracy does nothing for your specialist output by the way. Bureaucracy works over commerce and hammers. Specialists add beakers and goldcoins directly. Buildings like a library and bank do add to their output, but a commerce multiplier like bureaucracy does not.

    If you do have a lot of cottages bureaucracy gets very powerful though. Because it works over your commerce it is multiplicative with other multipliers, and not additive. A city with +200% science and +50% from bureaucracy has a total multiplier of 350% and not 250% for commerce.

    By the way, the above city still outputs over 900 science with the slider set to 0. The slider does very little. Within the fat cross only 5 commerce is generated. A bit more from the palace and trade routes, but that still only totals to a small part of the total science output.

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    • #47
      Maximising beakers

      If you're trying to maximise beakers in a single city (as opposed to playing for a win), it seems to me that using your final 2 great people for a golden age may give more beakers than settling 2 great scientists.

      RJM

      PS - even better if you can save the Taj (which might be possible on settler level).

      PPS - one of the problems at settler level is that the trade routes are pretty small because the AI hasn't built up its cities. Perhaps there would be more beakers by playing at a higher level.
      Last edited by rjmatsleepers; October 17, 2006, 03:11.
      Fill me with the old familiar juice

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      • #48


        1447 beakers - Lizzie - chieftan - ending with a golden age.

        Better trade links, perhaps because its chieften level, perhaps because I spent more effort nurturing the AI.

        RJM
        Fill me with the old familiar juice

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        • #49
          Originally posted by Diadem

          Bureaucracy does nothing for your specialist output by the way. Bureaucracy works over commerce and hammers.
          Specialists also provide hammers and these get +50% with b/c

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          • #50
            Easiest way is to start a settler level game and use the World build to edit a city. I think 20 flood plains, every possible building (legal) and the health bonus from Environmentalism means you can get a size 31 city, or there abouts. I think representation and 11 scientists beats uni suffrage and building research, but I ain't certain. I would expect it though.

            Without GS added to the city or trade routes that is more than 1000 bpt. Also that realies on every health resource IRC, and probably every happy resource. If not just use Oxford+globe for max pop+max beakers.
            You just wasted six ... no, seven ... seconds of your life reading this sentence.

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            • #51
              In my current game (monarch) I build the united nations, but another civ was selected to be the president, now they voted for Universal suffrage, so no more represantation for me I understand that that is for every civ, but I suffers that most for that!

              I HATE not being in control over the united nations, how the f*ck do you get leadership? Do you have to kiss the a*s of other civ's ?
              Civilization is a game where man dominate a fictive world.. woman does it for real

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              • #52
                Originally posted by Beatie
                I HATE not being in control over the united nations, how the f*ck do you get leadership? Do you have to kiss the a*s of other civ's ?
                reduce their population until they don't get enough votes to oppose you.

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                • #53
                  You don't need the health bonus from Environmentalism. Just give yourself Future Tech 20 or something equally stupid, and you can make your Economic civic Free Market for the extra trade route instead, or possibly Mercantilism for the extra specialist.
                  Participating in my threads is mandatory. Those who do not do so will be forced, in their next game, to play a power directly between Catherine and Montezuma.

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                  • #54
                    Originally posted by Beatie
                    I HATE not being in control over the united nations, how the f*ck do you get leadership? Do you have to kiss the a*s of other civ's ?
                    Yes, OF COURSE it helps to kiss their a*s!
                    At least be civil to them; ACT like a leader (instead of a George W.).

                    Otherwise, you do want to have a high proportion of the world's population.

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                    • #55
                      Originally posted by Krill
                      Easiest way is to start a settler level game and use the World build to edit a city. I think 20 flood plains, every possible building (legal) and the health bonus from Environmentalism means you can get a size 31 city, or there abouts. I think representation and 11 scientists beats uni suffrage and building research, but I ain't certain. I would expect it though.

                      Without GS added to the city or trade routes that is more than 1000 bpt. Also that realies on every health resource IRC, and probably every happy resource. If not just use Oxford+globe for max pop+max beakers.
                      I think the interesting question is how many beakers can you get from a real game start. Using world builder goes against the spirit.

                      RJM
                      Fill me with the old familiar juice

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                      • #56
                        Yup, the real test is getting it in a real game, but then you have to start taking into account difficulty levels and the AI et al. I was just trying to figure out a maximum that didn't rely on some things that aren't givens.
                        You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                        • #57
                          Well if you start using the world builder you might as well give yourself 200 science specialists. That's not a challenge. Or a city with 20 farmed grassland-floodplains-wheat's for a size 100 city, to generate great scientists.

                          The real challenge lies in a real game, imho. But, any setting you want to try is fair game. So settler difficulty it is

                          I'm currently in a game on settler difficulty, small map with 1 AI opponent, whom I easily beat into submission, so that he is now sitting idly in a corner without bothering me. I'm over 1700 beakers, I hope I can get to 2000 before the end of the game, but I fear it'll be impossible.

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                          • #58
                            gg
                            You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                            • #59
                              So, I thinkI just beat the record! I got even higher than I hoped for!

                              Guys: Beat this, without using the world builder
                              Attached Files

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                              • #60
                                What's the mouse over for the great people say or how are you generating 213 hammers?
                                LandMasses Version 3 Now Available since 18/05/2008.

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