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How do you get "hundreds" of beakers per turn?

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  • #16
    Originally posted by Arrian
    Bureacracy would be a key part of this too, wouldn't it (+50% commerce)?

    I've had capital cities that pumped out several hundred beakers/turn (never 1000, wow). Maybe around 500/turn (Mali, coastal start).

    -Arrian
    Yes, of course, and I think Bureaucracy has already been noted in an earlier post.
    Last edited by solo; June 5, 2006, 15:27.

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    • #17
      Originally posted by Blake
      Hmm lets try a theoretical maximum....

      70 from trade
      160 from Cottages (20 tiles x 8 per tile)
      +10 from city tile.
      =240 raw commerce.
      x1.5 Bureaucracy = 360

      Income from specailists:
      I think it's reasonable to expect that 20 Great Scientists could be settled. Might be possible to get as high as 30, but there are usually chaff GP's.

      20 x 9 = 180

      Total raw science = 540

      Multipliers:
      Library, univ, obs, lab, academy, oxfords = 350%


      Total = 1890.


      So with a little (well a lot) of effort one could have a single city packing over 2000 beakers/turn.
      Yes, possible, but unlikely with a random start. With some gold mountains in the city, the theoretical limit might even go a bit higher. 20 is probably the practical limit on settled scientists, but more beakers may be available by using extra food to assign science specialists.

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      • #18
        It would involve moving the capital and bending pretty much your entire game around the goal of one really high science city.

        So that means finding an ideal site (ie coastal but with maximum land) for the science city, and also getting scientist-pumps up and running, and running Caste+Pacifism all game.

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        • #19
          I suppose you could also build the Great Library, 5 monasteries and avoid Scientific Method, if shooting for a maximum total. The monasteries and GL would outperform a Research Lab.

          Then for more specialists, I think that they come quickest at the highest game speeds (or is it lowest difficulty levels?).

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          • #20
            I think that Biology would outweigh the benefits of staying below Scientific method, unless you have crazy good food for GPP generation without needing farms.

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            • #21
              Originally posted by Blake
              I think that Biology would outweigh the benefits of staying below Scientific method, unless you have crazy good food for GPP generation without needing farms.
              If I understood your calculation correctly, you didn't have any farms in this hypothetical max SSC, so is there any benefit in Biology?

              RJM
              Fill me with the old familiar juice

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              • #22
                Originally posted by solo
                I suppose you could also build the Great Library, 5 monasteries and avoid Scientific Method, if shooting for a maximum total. The monasteries and GL would outperform a Research Lab.

                Then for more specialists, I think that they come quickest at the highest game speeds (or is it lowest difficulty levels?).
                Why only 5 monasteries?

                But while it's quite fun to try to figure out what a max SSC would look like, if your actually trying to launch a spaceship, you can't avoid Scientific Method.

                RJM
                Fill me with the old familiar juice

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                • #23
                  Originally posted by rjmatsleepers


                  If I understood your calculation correctly, you didn't have any farms in this hypothetical max SSC, so is there any benefit in Biology?

                  RJM
                  Simple, obviously this city needs support.
                  Biology would allow running 5 more scientists in every fully farmed specialist GPP pump city.

                  I am assuming that this Super-science-city has to be built up before a score victory ends the game, so time is of the essence when popping out the Great Scientists.

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                  • #24
                    Originally posted by Blake

                    Simple, obviously this city needs support.
                    Biology would allow running 5 more scientists in every fully farmed specialist GPP pump city.

                    I am assuming that this Super-science-city has to be built up before a score victory ends the game, so time is of the essence when popping out the Great Scientists.
                    Of course - I realised that - just checking.

                    RJM
                    Fill me with the old familiar juice

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                    • #25
                      Originally posted by rjmatsleepers


                      Why only 5 monasteries?

                      RJM
                      Sorry, a typo. I meant one for each religion in the game.

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                      • #26
                        I don't think I've hit quite that much in a city, though I have gotten atlest 400 before in some of the early cities. It takes a combination of towns covering most of the surrounding land, all the +reashearch buildings, and the oxford university. It also takes a lot of flood planes so a high population can be sustained and be used as scientists. And then you have to have a high reashearch % (90 or 100).

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                        • #27
                          Maybe I was on something when I was playing last, but I could swear that monasteries still add to beaker production after Scientific Method. (Or maybe it's different since I applied the patch?)

                          So wouldn't that mean you could just get 7 monasteries in a city and benefit from them even after you couldn't build them anymore?

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                          • #28
                            Originally posted by Indon
                            Maybe I was on something when I was playing last, but I could swear that monasteries still add to beaker production after Scientific Method. (Or maybe it's different since I applied the patch?)

                            So wouldn't that mean you could just get 7 monasteries in a city and benefit from them even after you couldn't build them anymore?
                            I think you may be confusing beakers with culture. After Scientific Method, monasteries continue to add culture, but not beakers. You can see this in the save I posted above. This has +250% from buildings. A library, a university, an observatory and a laboratory each contribute 25%. There is a further 50% from the Academy and 100% from Oxford. The 3 monasteries do not contribute anything to research.

                            RJM
                            Fill me with the old familiar juice

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                            • #29
                              Yeah, I looked and I don't know what I was thinking.

                              Probably that it still worked because I could still make missionaries.

                              Does Representation add +3 research to GPs?

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                              • #30
                                Piramids

                                Can we say to WIN a CIV game, you need to have the piramids, so you can start early with the disired gov form. (Burocracy with the 3 beakers from every specialist) Of couse I didn't mean that you can't win a game withoud piramids, but it sure helps a lot to have it.
                                Civilization is a game where man dominate a fictive world.. woman does it for real

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