Will go back over the list when I get to work this morning. I agree with you re: basic traits, but am not as sure about the strategy selection being trait dependent. I think terrain and your own personal desires have too much to do with it...sure, the Civ you pick matters, and can modify the basic approach, but I'm not sure that it (strategy selection) necessarily belongs at the back with the Civs...we need to bring that to the fore very early on, IMO as one of the most pivotal decisions to make.
Also gonna add:
* Finding God
* Specialists vs. Generalists
* A Primer on Civics
* Structuring your Economy
* Expansion
(these will generally be sub-sections of existing stuffs, but I wanted to at least jot down what I thought of last evening, and then work them into the framework later.)
Also gonna add:
* Finding God
* Specialists vs. Generalists
* A Primer on Civics
* Structuring your Economy
* Expansion
(these will generally be sub-sections of existing stuffs, but I wanted to at least jot down what I thought of last evening, and then work them into the framework later.)

Wow! I'd say that's an endorsement for the basic structure of the SMAX Guide! I was gonna try to come up with something entirely different, format wise, for Civ 4, but if you're okay with the notion of borrowing the format for this new guide, then yep...we could make that work quick and easy (and less time spent on format means more time on content!) 
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