The analysis of the game's complex economic system will be a key component of the guide. The subsection of the "Window" chapter that we have been discussing provides a solid basis by drawing the reader's attention to the basic resources and their role in the economy. The section is a great introduction to the economics of Civ4 and as such I don't think it needs any major additions. The bulk of economic theory can wait until the "peaceful expansion" or even the "consolidation" chapters, although I suppose you will have to say something about cottages in the context of Pottery as an early research option. (As mentioned earlier, that's a difficulty with an outline based on the anatomy of a typical game: it's great from the readers' perspective, but quite a challenge for the writer to put together.)
Does that mean that, in Warlords, sea specials on ocean tiles two clicks away from the coast cannot be improved even after a coastal city's border expansion?
Verrucosus
Originally posted by Velociryx
kbarrett, the plot thickens. We're using the same version, and I can move my workboats in ANY coastal tile, but not a deep sea tile (even if it's inside my borders).
kbarrett, the plot thickens. We're using the same version, and I can move my workboats in ANY coastal tile, but not a deep sea tile (even if it's inside my borders).
Verrucosus
Comment