It's been a while since I've wandered back this way, and my apologies for that. Health still isn't what it ought to be, and I'm currently homeless, in a manner of speaking.
Took a new job in Atlanta, and am living out of a spare room in my uncle's house, and making the trek back to Columbia on the weekends to spend some time with my wife.
We're looking for a place here though, so the "in-between" state should not last much longer.
In the meantime, however, I note that Strat Thread II is drawing closer to the 500 post limit, and it is good to see the good discussions that are ongoing in that thread. I look forward to re-joining them once I get my computer (and my Civ CD) unpacked and set up in my new place in Atlanta! It also appears that I'll have a new patch to explore when I get situated. Much fun!
Lots of good discussion re: MP in the strategy thread, and it seems that my thoughts and view on MP have sparked some lively debates and perhaps struck a few nerves. Apologies for that, if anyone took offense.
I have absolutely nothing against MP. In fact, some of the best times I've ever had playing a computer game were MP marathons of EU2. Civ....just doesn't have that level of MP magic, I'm afraid. At least not for me. That, coupled with the fact that the strat thread here has been (and will most likely remain) largely SP focused, does give me a natural bias against MP. Take that into consideration/keep it in the back of your mind when reading this stuff, and always remember that ideas that work like gangbusters in SP may or may not translate so well in MP.
The MP'ers who have been posting here of late have been saying good things about ladder, and while my own experiences have not mirrored theirs, I readily admit that their experiences in that arena are likely more extensive.
I still stand by my earlier points, however, and believe that there is some validity to them.
Chiefly:
1) The "Prisoner's Dilemma" type of environment that exists by default in the greater bulk of MP games. Not many ways around this, although I'll be quick to add that the few "Role Play" MP games I've experienced went a long ways toward nullifying what I see as a disadvantage to MP.
2) Distillation and Reductionism. If it ain't absolutely essential to the win, and you're doing it anyways, then you're flirting with disaster. That's just simple mathematical truth, and that's what MP gravitates toward. On the upside though, this means that you have relatively less to worry about. Focus on the fundamentals and you'll probably do well at MP.
Unfortunately, this kills a number of, frankly quite beautiful elements of the game. No...it doesn't really kill them, because it's human nature to experiment, but it does hobble them terribly, and makes those experiments quite punishing, should they cause you to stumble. This is....pretty far removed from reality, and while I realize that Civ is NOT a reality game, it still seeks to simulate the course of human history to a degree which is....as real as it gets, I would venture.
Hand in hand with this, someone in the VSG II thread made mention of the fact that in SP, the military is not given enough attention, and that in MP, it's given the "proper" level of attention.
Not sure I agree with that. If anything, I'd put forth the position that if SP leans too far away from the military path, then it doesn't do so by very much, whereas MP leans too far the other way, but again, this is just my feeling after having played less than 30 or so (non RP) MP games. Clearly, the other posters here have more exposure to the system, and it could be argued that I just "happened" to land in a series of bad (bloodthirsty, psychotic) games.
This could well be so, but in any case, it is the body of experience I have to draw from, and it (understandably) has shaded the conclusions drawn.
Anyway, that said, by all means, pay close attention to the MP'ers who are posting here. Their body of experience is invaluable, and their conclusions, drawn from that larger body of experience, are quite different from my own. Experiment with MP. Absolutely embrace it. The main goal is to have fun, and however you find that fun, enjoy it!
Let's see....other news....Devel's Workshops. My hope is that I'll be able to continue them, cos they're a lot of fun to do! In fact, I had finished up the first of the "Bad Start" games (the Ice-Ball one), and was organizing my pictures and notes when the health took a turn for the worse, so apologies for the long delay.
In the meantime though, it appears that the excellent discussions are continuing apace, and that is good to see.
And finally, I'm happy to report that Platypus Rex has done a wonderful, outstanding service to the community, and distilled the thoughts and conclusions reached in VSG II down to one concise volume. I'm attaching the word doc to this post, and will also attach an RTF version to the post that follows (for those of you who don't have Word).
You guys are the best.
-=Vel=-
Took a new job in Atlanta, and am living out of a spare room in my uncle's house, and making the trek back to Columbia on the weekends to spend some time with my wife.
We're looking for a place here though, so the "in-between" state should not last much longer.
In the meantime, however, I note that Strat Thread II is drawing closer to the 500 post limit, and it is good to see the good discussions that are ongoing in that thread. I look forward to re-joining them once I get my computer (and my Civ CD) unpacked and set up in my new place in Atlanta! It also appears that I'll have a new patch to explore when I get situated. Much fun!
Lots of good discussion re: MP in the strategy thread, and it seems that my thoughts and view on MP have sparked some lively debates and perhaps struck a few nerves. Apologies for that, if anyone took offense.
I have absolutely nothing against MP. In fact, some of the best times I've ever had playing a computer game were MP marathons of EU2. Civ....just doesn't have that level of MP magic, I'm afraid. At least not for me. That, coupled with the fact that the strat thread here has been (and will most likely remain) largely SP focused, does give me a natural bias against MP. Take that into consideration/keep it in the back of your mind when reading this stuff, and always remember that ideas that work like gangbusters in SP may or may not translate so well in MP.
The MP'ers who have been posting here of late have been saying good things about ladder, and while my own experiences have not mirrored theirs, I readily admit that their experiences in that arena are likely more extensive.
I still stand by my earlier points, however, and believe that there is some validity to them.
Chiefly:
1) The "Prisoner's Dilemma" type of environment that exists by default in the greater bulk of MP games. Not many ways around this, although I'll be quick to add that the few "Role Play" MP games I've experienced went a long ways toward nullifying what I see as a disadvantage to MP.
2) Distillation and Reductionism. If it ain't absolutely essential to the win, and you're doing it anyways, then you're flirting with disaster. That's just simple mathematical truth, and that's what MP gravitates toward. On the upside though, this means that you have relatively less to worry about. Focus on the fundamentals and you'll probably do well at MP.
Unfortunately, this kills a number of, frankly quite beautiful elements of the game. No...it doesn't really kill them, because it's human nature to experiment, but it does hobble them terribly, and makes those experiments quite punishing, should they cause you to stumble. This is....pretty far removed from reality, and while I realize that Civ is NOT a reality game, it still seeks to simulate the course of human history to a degree which is....as real as it gets, I would venture.
Hand in hand with this, someone in the VSG II thread made mention of the fact that in SP, the military is not given enough attention, and that in MP, it's given the "proper" level of attention.
Not sure I agree with that. If anything, I'd put forth the position that if SP leans too far away from the military path, then it doesn't do so by very much, whereas MP leans too far the other way, but again, this is just my feeling after having played less than 30 or so (non RP) MP games. Clearly, the other posters here have more exposure to the system, and it could be argued that I just "happened" to land in a series of bad (bloodthirsty, psychotic) games.
This could well be so, but in any case, it is the body of experience I have to draw from, and it (understandably) has shaded the conclusions drawn.
Anyway, that said, by all means, pay close attention to the MP'ers who are posting here. Their body of experience is invaluable, and their conclusions, drawn from that larger body of experience, are quite different from my own. Experiment with MP. Absolutely embrace it. The main goal is to have fun, and however you find that fun, enjoy it!
Let's see....other news....Devel's Workshops. My hope is that I'll be able to continue them, cos they're a lot of fun to do! In fact, I had finished up the first of the "Bad Start" games (the Ice-Ball one), and was organizing my pictures and notes when the health took a turn for the worse, so apologies for the long delay.
In the meantime though, it appears that the excellent discussions are continuing apace, and that is good to see.
And finally, I'm happy to report that Platypus Rex has done a wonderful, outstanding service to the community, and distilled the thoughts and conclusions reached in VSG II down to one concise volume. I'm attaching the word doc to this post, and will also attach an RTF version to the post that follows (for those of you who don't have Word).
You guys are the best.
-=Vel=-
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