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  • #46


    Cows, a hut and plenty hills.

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    • #47


      Cows. This didn't look too promising so I played it for the huts. Got a map and Bronzeworking.

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      • #49


        Cows, FPs, vines, and hills.

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        • #50
          Let's try Toku. He never does well as an AI, so maybe we can improve his reputation.

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          • #51
            I'm with solo. That's not the greatest opening I've ever rolled, but Tokugowa really benefits from fish, since he starts with fishing and has easy access to half-priced lighthouses. And since work boats don't stop growth, expansion to a more profitable site will be quick.

            One question: are those silks the warrior is standing on?

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            • #52
              OK - suits me. Aggressive and organised; that will give me something to think about. I've never played epic before either. All the milestones will be different. heigh ho.

              RJM at Sleeper's
              Fill me with the old familiar juice

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              • #53
                Sorry,but how can I download? I see the screenshot, but that's all I got.
                My thanks in advance.
                Best regards,

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                • #54
                  We are still waiting for Swiss Pauli to post the save file, now that it's known which one we want to use.

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                  • #55
                    I'd like to take along this time too. Is there a synopsis of "lessons learned" from the first trial? Otherwise, I'll just read through the thread again.

                    And I've never played epic either (always normal or quick). Any words from the wise before the spoiler-saving silence descends?

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                    • #56
                      I'm pretty much an exclusively normal speed player too, will be a change of pace anyway.

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                      • #57
                        It's a change of pace for me as well - I prefer marathon. Does anyone regularly play epic?

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                        • #58
                          Some advice I've found (on forums, not from experience) in general about slower speeds:

                          1) the barbs are harder because they spawn at the same rate at all speeds

                          2) warmongering is a more useful option because your troops live longer and have time to heal before going obsolete

                          3) Huts--especially hut techs--are more valuable because techs take so many turns to research

                          Looking forward to joining you guys!

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                          • #59
                            Thank you for the information.
                            Best regards,

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                            • #60
                              Originally posted by KerThud
                              I'd like to take along this time too. Is there a synopsis of "lessons learned" from the first trial? Otherwise, I'll just read through the thread again.

                              And I've never played epic either (always normal or quick). Any words from the wise before the spoiler-saving silence descends?
                              One of the lessons for me from the first game was the comparison of the slingshot with the pyramids. Despite the start being well suited to the slingshot, the closeness of stone gave the pyramids (and early representation) the edge. Also, I have come to value the benefits of an early second city.

                              RJM at Sleeper's
                              Fill me with the old familiar juice

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