Cows, a hut and plenty hills.
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I'm with solo. That's not the greatest opening I've ever rolled, but Tokugowa really benefits from fish, since he starts with fishing and has easy access to half-priced lighthouses. And since work boats don't stop growth, expansion to a more profitable site will be quick.
One question: are those silks the warrior is standing on?
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I'd like to take along this time too. Is there a synopsis of "lessons learned" from the first trial? Otherwise, I'll just read through the thread again.
And I've never played epic either (always normal or quick). Any words from the wise before the spoiler-saving silence descends?
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Some advice I've found (on forums, not from experience) in general about slower speeds:
1) the barbs are harder because they spawn at the same rate at all speeds
2) warmongering is a more useful option because your troops live longer and have time to heal before going obsolete
3) Huts--especially hut techs--are more valuable because techs take so many turns to research
Looking forward to joining you guys!
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Originally posted by KerThud
I'd like to take along this time too. Is there a synopsis of "lessons learned" from the first trial? Otherwise, I'll just read through the thread again.
And I've never played epic either (always normal or quick). Any words from the wise before the spoiler-saving silence descends?
RJM at Sleeper'sFill me with the old familiar juice
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