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What would you put in an expansion?

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  • #76
    Canals
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #77
      I agree with you Ellis, this is the clunkiest interface Civ has ever had. The grouping and stacking system constantly bewilders me, as it shows no indication of whos grouped with what. Why cat they just borrow from windows. Make Ctrl + click select a single unit, regardless of type, Crtl + dbl click select entire group, and alt click select all of the same kind. I have these huge stacks, and I am trying to seperate them out into smaller combined arms groups, but units of the same type keep "sticking" to each other. Argh!

      Er, and as for the expansion..More Units! More Techs! More Civs! Oh, and possibly, maybe, could we PLEASE go past the future techs. Develop the "Future Era" a bit...This poor Sci-Fi junkie is in desperate need of some Sci-fi civ action, and not some cheap imitation either, I want it Sid Meier style please. Thank you.
      RawR

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      • #78
        Elias and Blademun

        There should be an option for those of us who don't like the "lame attempt to sell out to RTS noobs" interface...
        THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
        AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
        AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
        DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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        • #79
          Originally posted by Blademun
          The grouping and stacking system constantly bewilders me, as it shows no indication of whos grouped with what.
          All units on the same tile are grouped for combat resolution.

          Originally posted by Blademun
          Make Ctrl + click select a single unit, regardless of type, Crtl + dbl click select entire group, and alt click select all of the same kind.
          Click selects a unit, double click selects the entire stack. I think you can also hold down <ctrl> to selectively select. Seems all right with me.

          Originally posted by Blademun
          Er, and as for the expansion..More Units! More Techs! More Civs! Oh, and possibly, maybe, could we PLEASE go past the future techs. Develop the "Future Era" a bit...This poor Sci-Fi junkie is in desperate need of some Sci-fi civ action, and not some cheap imitation either, I want it Sid Meier style please. Thank you.
          Um, no. Currently, unless you play a marathon game, a lot of techs just whiz by before you can use them.
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

          Comment


          • #80
            What, am I the only one that likes the interface?

            I like the RTS-ish look. Perhaps the bottom middle box (the one with all the unit commands) could go away and they put the unit boxs on the bottom of the screen, showing more of the screen.
            “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
            - John 13:34-35 (NRSV)

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            • #81
              I like the new circumnavigation wonder, it’s about doing rather than building (it’s a shame that I’ve got it several times without ever building a boat and that it really relies on paper rather than anything else but the principle is cool).

              Anyway, I was thinking adding some more wonders like that would be interesting. Maybe the Great Wall for the first person to have a manned line of forts along a common border of at least a twenty tiles. Or Lingua Franca (like 19thC French) for the first civ to gain a Legendary City giving +2 culture in all cities and some diplomatic bonus with other nations. Global Currency (like dollars) for the first person to have trade deals involving every resource, making all trade routes more profitable.
              www.neo-geo.com

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              • #82
                I like the Great Wall idea. And the second civ that does it should get a combat malus - think Maginot Line.
                THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

                Comment


                • #83
                  Great Wall sounds good - I'd also like to see occupied forts giving Civ2-style ZOC. Ah, I remember when I actually built a Great Wall-like chain of forts back then.

                  Anyway, another thing I'd like to see (and I'm sure this has been mentioned before), is some kind of Inquistion-thing, what you could use to get rid of religions from your cities. Guess it should only be available to Theocrats, though. Or maybe - if you have Theocracy long enough, other religions will start fading away from you cities?

                  I've never actually fought a modern war with subs, so maybe this is irrelevant, but what about this: In a stack, a sub always goes for the most loaded transport-unit first, but if there is a destroyer in the stack, he has a chance of intercepting (as a fighter can intercept bombers). If the transports are empty, then the sub would go for the destroyers first, though.

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                  • #84
                    Originally posted by OssomTossom I've never actually fought a modern war with subs, so maybe this is irrelevant, but what about this: In a stack, a sub always goes for the most loaded transport-unit first, but if there is a destroyer in the stack, he has a chance of intercepting (as a fighter can intercept bombers). If the transports are empty, then the sub would go for the destroyers first, though.
                    That would rule!
                    www.neo-geo.com

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                    • #85
                      Forts stack with other improvements. So you could build a fort on you iron mine and protect it.

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                      • #86
                        Originally posted by Xelvonar
                        Forts stack with other improvements. So you could build a fort on you iron mine and protect it.
                        I'm pretty sure they don't stack, but I'm not at home. In fact, I think they even clear forest, which is annoying.
                        www.neo-geo.com

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                        • #87
                          I think a way to specialize your units would be a great addition. Have a technology called "Shield Wall Tactics" that causes all units built in a city with barracks to start with the Cover promotion. You could have equivalent techs for Shock, Formation, etc. That way you could simulate how some civilizations make changes in their battle tactics that drastically effect their effectivity against certain units, i.e. Marius' reforms for the Roman army.

                          To balance it, you could either limit the number of these automatic promotions a civilization can get, make them so expensive that someone who goes for all of them will be screwed because their Shock/Formation/Cover swordsmen run up against Riflemen, or make the techs open up a special barracks that works as a national wonder, you could have one city that specializes in building units with Cover, while one that specializes in Shock troops.

                          I think the Promotions system is a great way to add to the diversity of the units, and adding an element like this will add more strategic flexibility and a little realism.

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                          • #88
                            Originally posted by Sandman

                            British civ: Having England instead of Britain is like having Prussia instead of Germany, or Mughals instead of India.
                            But then we can't have the Celts or the Scotts (my vote for a civ in the expansion pack). I guess it depends on which era you want to weigh more, before 1700, when the Scotland and England were often at war with each other, or after. From the older perspective, America probably wouldn't even be in the game, but it's a game play issue. There are both ancient civilizations and some relatively new civilizations. I think the English works pretty well for me.

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                            • #89
                              On Badtz Maru's idea: How about a new civic category called 'military doctrine' to implement this ?

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                              • #90
                                Originally posted by Shaka II
                                But then we can't have the Celts or the Scotts (my vote for a civ in the expansion pack). I guess it depends on which era you want to weigh more, before 1700, when the Scotland and England were often at war with each other, or after. From the older perspective, America probably wouldn't even be in the game, but it's a game play issue. There are both ancient civilizations and some relatively new civilizations. I think the English works pretty well for me.
                                I'm Scottish, and I don't think Scotland deserves its own civ. Besides, the UU would probably be some kilt-wearing monstrosity.

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