Originally posted by Sauron07
I was just going to ask what people thought about the firepower change when Diadem posted. If I read it correctly this will make injured units much more powerful, especially versus weaker units and is a major change. This should make the Tank v Archer situation less likely but will make defending with older units more difficult as well.
I was just going to ask what people thought about the firepower change when Diadem posted. If I read it correctly this will make injured units much more powerful, especially versus weaker units and is a major change. This should make the Tank v Archer situation less likely but will make defending with older units more difficult as well.
In short: wounded units got penalized twice under the old system, once from getting wounded (loss of hp), one fro;m losing strength. Now, they don't lose strength, only hp. This means that a tank at 0.5 hp will still defend like a normal unwounded tank, but hit it once and it's dead.
Yes, this will make upgrading more needed, but not when it comes to obsolete defenders. Unwounded units have exactly the same characteristics as before. What is no longer possible is to use obsolete attackers on heavily wounded defenders: you can't use a cat to take out a 10 hp tank anymore, when that used to be a certain victory.
This also shows with attacking multiple times: in v109, whenever you got a defender to e.g. 20 hp, it was dead meat, no matter how strong it was to start with. There was a near 100% chance of winning against it with a unit which was half the strength. This is no longer true: severly wounded units will still defend in force, but of course need a lot less hits to fall.
From playing with it, I can tell you it feels a lot more natural than before. Combine it with the odds, and you won't have any major surprises anymore... but yes, attacking cities has become a little more difficult.
DeepO
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