I'm wondering exactly what that firepower change means too.
Announcement
Collapse
No announcement yet.
Patch v152 out
Collapse
X
-
If I read it correctly this will make injured units much more powerful, especially versus weaker units and is a major change. This should make the Tank v Archer situation less likely but will make defending with older units more difficult as well.
Tom P.
Comment
-
Comment
-
Originally posted by Alaric II.
I am not happy at all with the latest patch!
After patching i got "XML uncatched" screen at start up!
and ingame interface text replaced with "TEXT_KEY_.blah blah...."
ThemeParseLog
[Dec 23, 2005 - 21:55:41] Messages while processing 'Resource/Themes/Civ4.thm'
Error : Decl - ('Civ4Theme_Common.thm', Ln:401, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_Italic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:402, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_BoldItalic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:408, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Decl - ('Civ4Theme_Window.thm', Ln:3048, Col:9) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
No problem with v1.0 and v1.09 versions!
Comment
-
Anybody played this WITH Harkonnen's fix still enabled? Or will it even allow you to patch if you have the modded ini file in there?
If it works, is the previous fix now totally redundant?"When I get a little money I buy books; and if any is left I buy food and clothes." -Desiderius Erasmus
Comment
-
I think firepower = attack strength, so injured units don't get lamer at fighting because they're injured, they just die quicker. Not sure though because of the wording (I thought 'firepower' wasn't used anymore)."When I get a little money I buy books; and if any is left I buy food and clothes." -Desiderius Erasmus
Comment
-
Originally posted by Shogun Gunner
my fav changes
increased late-game tech costs
ai more willing to trade cities for peace
cottages no longer grow durring anarchy
combat info now shows odds of success
score from land doesn't count until you own land for 20 turns
When you zoom to a city from the domestic advisor, you return to the domestic advisor after you exit the city screen
And, after flipping a city, I get to chose whether to keep it or burn it...
I seem to recall there was something else...I've allways wanted to play "Russ Meyer's Civilization"
Comment
-
Originally posted by MarkG
i should have put bold in the first post of this thread
Definatly giving ato this patch. I played a marathon game on a large map last night until the 1700's AD (when I had to crash, not the system) and didn't have any problems. Even afters Hark's mod I still had some issues with large maps and the system slowing. On 1.0v I couldn't play large maps at all without a CtD while still in the BC's.
Comment
-
Originally posted by VetLegion
Downloaded in five minutes and going to install now. Folks on dialup, I feel your pain 'cause I was one of you, but not anymore
Comment
-
hmm, displaying the first wonder movie after the patch:
takes about 15 minutes before the "video" (very slow slide show) starts. computer slows down so much it takes me 10 minutes to just save the game.
Win2k now says there isnt't enough virtual memory...
The old versions worked fine. Hmm. Is there a way to turn off the wonder movies ? Too bad cause I liked them.
Comment
-
Originally posted by CyberShy
If I may add another addition, is it possible that the odds calculation will work as well for defending?
ie. I select an enemy unit and I alt-mouse-over one of my own untis to see how the odds are if I am attacked.
That way it's easier to see if I should stay or run (or attack)
Thanks for the patch! I'll install it when I'm home!
I can't see a good way of visualizing that one.
DeepO
Comment
-
Just loaded a game: ARO AD-2017.Civ4SavedGame. But the date now is 1997 AD, 20 years earlier...
Just for testing, I picked up another one, an old save, of the same game... ARO AD 1210.Civ4SavedGame, and the date is correct now, 1210 AD. Well, somewhere (some when?) between those dates, the game "jumped back" 20 years.
A bug?
Comment
Comment