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Patch v152 out

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  • #31
    Soren - very impressed with your quick reply and correction! Thanks for the patch firaxis. I only wished CA would learn from you guys.

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    • #32
      Downloaded in five minutes and going to install now. Folks on dialup, I feel your pain 'cause I was one of you, but not anymore

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      • #33
        Hey Soren. Next patch, do you think you could include an option to hide units from over top cities like you had in Civ 3?

        Nice job on the patch, installing it made a big difference in my Huge map games.

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        • #34
          If I may add another addition, is it possible that the odds calculation will work as well for defending?
          ie. I select an enemy unit and I alt-mouse-over one of my own untis to see how the odds are if I am attacked.

          That way it's easier to see if I should stay or run (or attack)

          Thanks for the patch! I'll install it when I'm home!
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

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          • #35
            Well, I've downloaded the patch, and it certainly speeds things up on my system. It was just about fast enough before, but now it's even better.

            For example: Before this patch, when I pressed Ctrl+T it would take maybe 5 seconds to toggle the grid. Now it takes less than a second.

            When zoomed out, it doesn't seem that much faster (a little bit) but zoomed in it seems much quicker (that's a subjective measurement - I have no way of doing an objective timing).

            The only downside is that all the text disappears when I load an old game that uses the Dearmad "Slower Tech" mod, so unfortunately I had to abandon that game. New games work ok, though.

            Oh yeah, the other thing I changed was upping my AGP Aperture size from 64MB to 256MB. My graphics card (Radeon X800 xl) has 256MB so I thought I'd make the aperture the same. I have no idea what effect that had, because I didn't test it. But I'm leaving it at 256MB anyway.

            So, overall its a big for this patch.

            Oh yeah, and MARATHON GAME SPEED! And text next icons in the Civilopedia! Yeaaaaah!
            Last edited by GodSpawn; December 23, 2005, 05:49.

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            • #36
              Why is this patch not available as a manual download? It's not on Firaxis, Apolyton, Fanatics web sites, etc. It's not rocket science! (And please don't tell me to use the Auto Update function - I don't auto update anything).

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              • #37
                I think the first post in this thread has been updated with a patch link.
                I've allways wanted to play "Russ Meyer's Civilization"

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                • #38
                  I found a bug.
                  In Hall of Fame, all my previous games record as one speed type slower, i.e. quick becomes normal, normal becomes epic. Haven't play new games yet, not sure whether it works for them or not.

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                  • #39
                    Great news! DL'ing right now!
                    Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                    I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                    Also active on WePlayCiv.

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                    • #40
                      Sheesh! I've gotten so hung up on WorldPainter that I forgot to play the game. I'll DL this as soon as I get home.

                      I'm dying to see if they have fixed the "strategy layer doesn't save with game" bug yet. I use that thing a lot but this not saving crap has got to go.

                      Also, some behind the scenes documentation would be a godsend. Please don't release the SDK without some serious documentation.

                      Thank you for a great game.
                      Tom P.

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                      • #41
                        Re: Patch v152 out

                        Originally posted by Silver14

                        DIRECT DOWNLOAD
                        http://boa.apolyton.net/civ4/files/o...4Patch1.52.exe
                        I hate download servers that don't support resuming.
                        Why would I use direct link if I don't want option to resume? I would use autopatcher instead.

                        Bad for dial up, bad for dial up...

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                        • #42
                          my fav changes

                          increased late-game tech costs
                          ai more willing to trade cities for peace
                          cottages no longer grow durring anarchy
                          combat info now shows odds of success
                          score from land doesn't count until you own land for 20 turns
                          When you zoom to a city from the domestic advisor, you return to the domestic advisor after you exit the city screen
                          Haven't been here for ages....

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                          • #43
                            Thank you! I have running speed problems and an excess of graphic card memory, I look forward to the new options and tweaks
                            Safer worlds through superior firepower

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                            • #44
                              Downloaded last night and played for a couple of hours,until my mouse froze over an open city screen. After a minute of expletives about Friaxis and their mothers, I realised my mouse batteries had just died. So far the patch works well with no problems.

                              Great work to get it out before Xmas.

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                              • #45
                                Gah, I´m at my sisters house for the weekend. No Civ for at least three days. I don´t know if i can make it that long. I feel weak already...

                                Has AGP aperture size something to do with AGP cards? I have a PCI Express card, will changing the AGP aperture size do anything for me?
                                I love being beaten by women - Lorizael

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