The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
"Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara "Bill3000: The United Demesos? Boy, I was young and stupid back then.
Jasonian22: Bill, you are STILL young and stupid." "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis
I'm much less frustrated by barbarians since I learned to spam scouts and saturate at least one area with them so that barbs can't come from every direction at once.
The thing I don't like about barbarians is that players adjacent to arctic wastes tend to have far more problems than equitorial and tropical civs. You don't want to plant cities in awful sites just to clear away the fog and suppress barbarians but you permanently tie up a lot of units if you don't. In the centre of the map there's always an acceptable city spot somewhere close by.
What's so bad about those arctic wastes? Offen valuable resources can be found there, and with some deer, a river or even better hills nearby and a grassplot or two on the cityrange edge it can be made a decent city.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
I've made some great tundra cities if there is a nearby river and tech is high enough to exploit the resources, but very rarely see an expanse of ice with enough specials around to be worth colonising.
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
The thing I don't like about barbarians is that players adjacent to arctic wastes tend to have far more problems than equitorial and tropical civs. You don't want to plant cities in awful sites just to clear away the fog and suppress barbarians but you permanently tie up a lot of units if you don't. In the centre of the map there's always an acceptable city spot somewhere close by.
Indeed. I'm having a good game except even though I have 4 cities, plus Montezuma's fifth, taking all the useful space on the continent, plus 6 units standing to the south in the ice, there are axemen coming in from the ices to the east. Big lump of ice down there. Thius means I must spend lots of energy defending and repairing my roads and cottages when the other players could happily send boats and settle and research.
Barbs should not come from ice. I could live with tundra and desert, as you can most of the time leave one unit in the area and get rid of the problem. Ice wastes, on the other hand, tend to be much much larger. That or I'll mod the ice out of my maps.
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
I thought barbarians only appeared out of fog? I just had a batch of 10 appear in developed territory inside my frontier. DEstroyed the improvement and kept coming until they took the local city. Have had 3-4 bands of 8-10 at once ncoming out of the fog.
Originally posted by sokar
I thought barbarians only appeared out of fog? I just had a batch of 10 appear in developed territory inside my frontier. Destroyed the improvement and kept coming until they took the local city. Have had 3-4 bands of 8-10 at once coming out of the fog.
You were playing a scenario, weren't you. Greek World has some AWESOME scripted events, and among them are barbarian hordes representing the Dark Ages/collapse of civilization and yes, they appear out of the blue. Quickly increase your city garrisons and you will do better. If it slows down your progress then it is doing what it intended.
It shocked me when I experienced it too, sometimes appearing almost in the middle of my empire. I was playing as Rome and saw Persia implode in 322BC (IIRC) and a few turns later Alex had all those cities, though they weren't even at war.
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