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  • #31
    Originally posted by Bill3000
    Uh, that's a default option, Tuberski...
    Mine doesn't show the amount of turns left.

    EDIT: Ah, I didn't have detailed city info turned on.

    ACK!
    Don't try to confuse the issue with half-truths and gorilla dust!

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    • #32
      Where did yo turn on detailed city info? options?
      King Thor

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      • #33
        Yes.
        "Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
        "Bill3000: The United Demesos? Boy, I was young and stupid back then.
        Jasonian22: Bill, you are STILL young and stupid."

        "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis

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        • #34
          I'm much less frustrated by barbarians since I learned to spam scouts and saturate at least one area with them so that barbs can't come from every direction at once.

          The thing I don't like about barbarians is that players adjacent to arctic wastes tend to have far more problems than equitorial and tropical civs. You don't want to plant cities in awful sites just to clear away the fog and suppress barbarians but you permanently tie up a lot of units if you don't. In the centre of the map there's always an acceptable city spot somewhere close by.
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

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          • #35
            Perhaps we should mod barbs so they can't spawn on Ice, Tundra and Desert?

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            • #36
              That would certainly make me a happy man.
              To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
              H.Poincaré

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              • #37
                What's so bad about those arctic wastes? Offen valuable resources can be found there, and with some deer, a river or even better hills nearby and a grassplot or two on the cityrange edge it can be made a decent city.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

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                • #38
                  Your arctic wastes are clearly better than mine

                  I've made some great tundra cities if there is a nearby river and tech is high enough to exploit the resources, but very rarely see an expanse of ice with enough specials around to be worth colonising.
                  To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                  H.Poincaré

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                  • #39
                    Ouch, I mixed up arctic with tundra.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • #40
                      Ah, I didn't have detailed city info turned on
                      How could you play without that??
                      I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                      Asher on molly bloom

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                      • #41
                        Originally posted by Datajack Franit


                        How could you play without that??
                        Masochism.
                        Why can't you be a non-conformist just like everybody else?

                        It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
                        The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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                        • #42
                          I would always hover on the city name to see how many turns were left.

                          ACK!
                          Don't try to confuse the issue with half-truths and gorilla dust!

                          Comment


                          • #43
                            The thing I don't like about barbarians is that players adjacent to arctic wastes tend to have far more problems than equitorial and tropical civs. You don't want to plant cities in awful sites just to clear away the fog and suppress barbarians but you permanently tie up a lot of units if you don't. In the centre of the map there's always an acceptable city spot somewhere close by.
                            Indeed. I'm having a good game except even though I have 4 cities, plus Montezuma's fifth, taking all the useful space on the continent, plus 6 units standing to the south in the ice, there are axemen coming in from the ices to the east. Big lump of ice down there. Thius means I must spend lots of energy defending and repairing my roads and cottages when the other players could happily send boats and settle and research.
                            Barbs should not come from ice. I could live with tundra and desert, as you can most of the time leave one unit in the area and get rid of the problem. Ice wastes, on the other hand, tend to be much much larger. That or I'll mod the ice out of my maps.
                            Clash of Civilization team member
                            (a civ-like game whose goal is low micromanagement and good AI)
                            web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                            • #44
                              I thought barbarians only appeared out of fog? I just had a batch of 10 appear in developed territory inside my frontier. DEstroyed the improvement and kept coming until they took the local city. Have had 3-4 bands of 8-10 at once ncoming out of the fog.

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                              • #45
                                Originally posted by sokar
                                I thought barbarians only appeared out of fog? I just had a batch of 10 appear in developed territory inside my frontier. Destroyed the improvement and kept coming until they took the local city. Have had 3-4 bands of 8-10 at once coming out of the fog.
                                You were playing a scenario, weren't you. Greek World has some AWESOME scripted events, and among them are barbarian hordes representing the Dark Ages/collapse of civilization and yes, they appear out of the blue. Quickly increase your city garrisons and you will do better. If it slows down your progress then it is doing what it intended.

                                It shocked me when I experienced it too, sometimes appearing almost in the middle of my empire. I was playing as Rome and saw Persia implode in 322BC (IIRC) and a few turns later Alex had all those cities, though they weren't even at war.

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