Originally posted by Velociryx
CH, the goal, when pop-rushing, is to play as though your happy cap is -1 from what it really is. If you GROW to happy cap (or beyond), then you want to use the pop rush to sacrifice down to happy cap -1 (so that when you execute it, your net result is a happy city that will take more than ten turns to grow). A bit of MM involved, to be sure, but easy enough to execute.
-=Vel=-
CH, the goal, when pop-rushing, is to play as though your happy cap is -1 from what it really is. If you GROW to happy cap (or beyond), then you want to use the pop rush to sacrifice down to happy cap -1 (so that when you execute it, your net result is a happy city that will take more than ten turns to grow). A bit of MM involved, to be sure, but easy enough to execute.
-=Vel=-
The time to poprush is soon after hitting size 5, so that it becomes size 4, happy cap 4, with +10 turns till growth.
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