My understanding and experience so far has been that Balanced maps place strategic resources within 4 tiles reach of each players starting position. By strategic, I mean the ones that are revealed by learning techs.
In Balanced maps I have played so far, this has been the case, but many times an AI will plant a city too close and snatch a few of these away from the human player, before culture expands enough.
I want everything in a start of course. Easy to start up food resources as you mentioned. Let's say four or more of these, a few luxuries to trade and then access to important strategic resources such as Coal and Aluminum, later on. I also would want some hills to mine, fresh water and forests for their health benefits and finally coastal access, for lighthouses and coastal trade. That's not asking too much, is it?
By the way, on Balanced, I don't think you get every single strategic resource within range. I think it's either Copper or Iron, and most of the rest or something like that. I do know for sure that you get much better access to more of them than on a random start.
In Balanced maps I have played so far, this has been the case, but many times an AI will plant a city too close and snatch a few of these away from the human player, before culture expands enough.
I want everything in a start of course. Easy to start up food resources as you mentioned. Let's say four or more of these, a few luxuries to trade and then access to important strategic resources such as Coal and Aluminum, later on. I also would want some hills to mine, fresh water and forests for their health benefits and finally coastal access, for lighthouses and coastal trade. That's not asking too much, is it?
By the way, on Balanced, I don't think you get every single strategic resource within range. I think it's either Copper or Iron, and most of the rest or something like that. I do know for sure that you get much better access to more of them than on a random start.
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