I think your conclusions are a bit premature Solo. You can't really compare a game where you go for Lighthouse to a game where you go for Pyramids. The difference in outcome could be just as much due to that one thing rather than the industrious/philosophical traits. Especially if you were low on shields in the latter game!
Besides, starting location has so much to say for a OCC game, it's allmost impossible to compare 2 different strategies if you do not have the exact same starting locations.
Industrious civs will build wonders 50% faster than non industrious civs. It follows that in a multiplayer game, the industrious player will beat the philosophical player to the pyramids 100% of the time, given identical starting locations and optimal play(i.e chopping when neccessary, etc.). Like you pointed out, that usually means the industrious player can grab the great library as well with the first great engineer. So yeah, industrious is really good. also remember that you can build all national wonders in your OCC city, so industrious is really powerfull to this end too.
Besides, starting location has so much to say for a OCC game, it's allmost impossible to compare 2 different strategies if you do not have the exact same starting locations.
Industrious civs will build wonders 50% faster than non industrious civs. It follows that in a multiplayer game, the industrious player will beat the philosophical player to the pyramids 100% of the time, given identical starting locations and optimal play(i.e chopping when neccessary, etc.). Like you pointed out, that usually means the industrious player can grab the great library as well with the first great engineer. So yeah, industrious is really good. also remember that you can build all national wonders in your OCC city, so industrious is really powerfull to this end too.
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