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PATCH 1.09 is out!

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  • PATCH 1.09 is out!

    Patch 1.09 is available through auto update.

    Apolyton Mirror (24MB)
    Last edited by MarkG; November 24, 2005, 00:54.

  • #2
    Hey, you're right! Do we know what the changes are?

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    • #3
      Wonder how long until they toss this one in the bin?

      Comment


      • #4
        Hold me, I'm scared. I installed v1.08 before it was pulled. If I install this one, my computer might explode.
        The cake is NOT a lie. It's so delicious and moist.

        The Weighted Companion Cube is cheating on you, that slut.

        Comment


        • #5
          Download so slowwwwwww...any mirrors yet?

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          • #6
            Hopefully they are not teasing us again.

            Download isn't even moving past 0% for me, but 109 it is.

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            • #7
              I just got the update

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              • #8
                It's a kind of "slow", but it's working.
                I'm downloading at around 15KB/s!!

                The patch is around 29meg

                Edit:
                Sorry, around 25 meg
                Last edited by CrONoS; November 23, 2005, 21:50.
                bleh

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                • #9
                  please post something about the changes made in this patch.

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                  • #10
                    Changes:
                    - increased cost of Apollo Program...
                    - increased SS parts cost...
                    - Animal Husbandry reveals Horses
                    - tweaked Rifling, Chemistry, Steel, and Railroad tech costs...
                    - increased late-game tech costs...
                    - can now add two specialists in size 1 city with Mercantilism...
                    - final score is now modified by difficulty level...
                    - Speed up load times
                    - Global performance enhancements

                    Added:

                    - Include WB map size in the description field
                    - Save login name
                    - Added password encryption
                    - Added regenerate Map Button to World builder Map Mode...
                    - checkbox for using low resolution textures
                    - more logging for init failure
                    - minspec / video memory checking
                    - Added ability to change to and from fullscreen while in-game
                    - holding during startup will clean out the cache
                    - improved bink playback, added ini options

                    Fixes:

                    - ATI issue Failed to Init Renderer Fixed
                    - Multiplayer Lobby list jump problem and lobby crash fixed
                    - fixed war weariness calculation bug...
                    - units maintain their name when upgraded
                    - fixed Gold-for-Gold diplo exploit...
                    - fixed no research choice overflow exploit...
                    - Fix for voice initialization crash
                    - Fix addressing takeover AI and retirement OOS.
                    - Fixed issue with diplomacy text being always used in its first form in the translator.
                    - Popups, screens, and diplomacy properly cleared when exiting from main menu.
                    - Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save
                    - Fixed bug where player could not offer any deal to other human in PBEM/Hotseat
                    - Sorting by date on domestic advisor now works.
                    - fixed bug where settlers could not move if the strategy layer was selected
                    - fixed Ironworks...
                    - fixed AI units not obeying open borders rules on declaration of war...
                    - fixed bug that prevent placing of units in world-builder
                    - fixed bug that prevented gifting of units to a human player
                    - stack attack infinite loop fixed
                    - Civic screen update fix (wasn’t showing the right maintenance and anarchy values)
                    - ctrl-g crash fix, optimized city bar art
                    - fixed right-click menu crash
                    - Intro movie crashing problems
                    Last edited by CrONoS; November 23, 2005, 20:43.
                    bleh

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                    • #11
                      It has an Xfire install after the game patch install. Is this the standard MP app for Civ4?

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                      • #12
                        Hmmmm... I might hold fast on the unintended fake v1.08 release and wait for the "we got it right this time" v1.15 release
                        Haven't been here for ages....

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                        • #13
                          I think xfire is just a messaging program and is not required for mp play.

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                          • #14
                            So what's been changed since 1.08?

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                            • #15
                              My two cents:

                              1. Thank god on the increased costs on the Space Race Victory... for me, it's usually 5 civs all building the SS at the same time... I mean COME ON.... and they weren't even very advanced civs...

                              2. Horses not being visible right away is good, otherwise anyone can hope on that resource way before it's useable. This resource should follow the sam rules as Copper/Iron/etc.

                              3. Good news for Mercantialism... maybe it'll be more useful in play. I don't find it very useful right now.
                              "Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu

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