Originally posted by Dale
Well, if the direct hammer cost of a unit has nothing to do with production then what does?
Well, if the direct hammer cost of a unit has nothing to do with production then what does?
When I hover over a city with my mouse in a an enemy city with a spy in it, is unit build cost still the same. Same is true for the city view in team games.
Thought is is indeed formulated on a very confiusing way. I at first also believe it was hammer cost related until I tested it with both spiess and team games.
EDIT: to be 100% sure did I just double the value of iUnitCostPercent from 50% to 100% and warriors still costed 10 hammers! It is now very clear that iUnitCostPercent does NOT influence the hammer cost of units.
Comment