They are easily moddable - there is a file for them with tens if not hundreds of various modable values (e.g. how likely he is to backstab, how loyal he is, is religion important for him or not, what are his tech priorities, how much he must like you to trade techs or resources, how much he must hate you to start preparing for war, how much likely he is going to jump on a bandwagon and gang on another country, etc.)
In any case, I don't understand your comment - why would you need so many leaders? I prefer the aspect of the game that allows you to become familiar with various leaders, and know what they are like and what they can and cannot do. What you propose could essentially be accomplished by a random AI (incidentally, you can choose to randomise personalities in game settings too).
In any case, I don't understand your comment - why would you need so many leaders? I prefer the aspect of the game that allows you to become familiar with various leaders, and know what they are like and what they can and cannot do. What you propose could essentially be accomplished by a random AI (incidentally, you can choose to randomise personalities in game settings too).
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