Originally posted by sabrewolf
you did not read my full sentence. i am fully aware that the gaming industry is huge! but i was focussing on the market of games where proprietary (non-standard) limitations were enforced...
you did not read my full sentence. i am fully aware that the gaming industry is huge! but i was focussing on the market of games where proprietary (non-standard) limitations were enforced...
Like I mentioned, I bought 4 games this summer, all of which required T&L. That indicates to me that it is becoming an industry standard associated with this shift to 3D that we are seeing. Game companies aren't going to stand still while the laptop industry catches up to them so they can produce their products.
he got an IBM T41p, which is
a) from the T-series... which is around 14-15", so remarkably larger that the X-series (12").
b) the 'p' stands for power. you pay approx 400$ more. now i'd do that, but the X-series does not have a higher spec version.
a) from the T-series... which is around 14-15", so remarkably larger that the X-series (12").
b) the 'p' stands for power. you pay approx 400$ more. now i'd do that, but the X-series does not have a higher spec version.
yeah, but my main point is: civ4 is a turn based strategy game, which historically means it need both less rendering power and generally not such a high performance. i believe it should not be that a civ4 has more restrictive specs than the oposite type of games (like FPS) which are built precisely for high performance only.
As for the 3D, the entire industry is shifting toward this type of platform, why should Firaxis be any different? For one thing, it's much easier to produce graphics for them since you don't have to bother rendering individual frames for to use for animations. That saves time and money for the developer. When you're talking about titles costing several million dollars to produce these days, anything to reduce costs is going to be essential if a company wants to stay alive. The computer gaming industry is a dog eat dog environment, and companies can't be expected to cater to every single niche market if they hope to avoid going under. Somewhere along the way they have to make choices as to who they want to target, and unfortunatley this time around the laptop users got the cut.
but the difference is: if i turn down resolution and detail level, i can play doom3, halflife 2 and far cry on the notebook but civ4 won't even work on the most basic settings...
anyhow, good programming means that you use resources available but allow it to also work without. T&L is nVidia-specific and ATI only emulates it because they had no other choice. most hardware stuff can be emulated, why not this?
And this probably isn't going to be the last time that people will have to deal with this. Like I said other developers are using T&L as well. As time goes by, more and more games aren't going to be compatible with the types of video cards being used in laptops today. On the bright side though, this move will force Intel etc. to start making better chips or they'll be losing business to manufacturer who provide compatible systems.
PS: It's going to be really interesting to see people's reactions when 64 bit technology becomes mainstream and their current systems/programs won't work at all. This is such a minor issue in the overall scheme of computing, but a lot of people are crying blue murder over it. They're sounding like a bunch of Luddites.
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